Watch “Setting up The Hunters AD 2114,” a how-to-play guide for The Hunters A.D. 2114 from Dungeon Crawlers Anonymous on BoardGameVideo.
Description provided by Dungeon Crawlers Anonymous on YouTube:
Part two of my series on Hunters AD 2114
Part one (unboxing) here: https://www.youtube.com/watch?v=yUV_Q9mwziA
RULES GOOF - @7min, should just be one room card total, not one per person/character.
In this video, we go through the process of setting up a brand new campaign of The Hunters AD 2114. This includes creating characters, setting up your base, and getting the first mission set up.
Coming next: a playthrough series!
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Son of a Rocket by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song...
License: http://creativecommons.org/licenses/b...
House vector created by vectorpocket - www.freepik.com
Mainly playthroughs and unboxings. The Hunters A.D. 2114 is covered on BoardGameVideo.com by 5 reviews, 5 how-to-play guides, 9 recorded sessions, 7 unboxings, and 1 other video.
1 - 4 players
60 - 120 min
Heavy weight: Expect a long teach
About The Hunters A.D. 2114, from BoardGameGeek:
The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world.
Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission, taking from 30 to 90 minutes, requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities.
At the end of each mission players gain experience points, allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize, though, is the remains of the defeated machines used to construct the hunters' gear.
All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions, allowing every mission to be an exceptional experience full of new emotions.
Designer
Mateusz Albricht
Artists
Mateusz Albricht, Filip Dudek, Tomasz Jedruszek, Rafał Klimczak