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Jun 27, 2024·Review·18:11·1·Watch on YouTube

Scythe | Game Review

Whose Turn?

Whose Turn?

Watch “Scythe | Game Review,” a board game review for Scythe from Whose Turn? on BoardGameVideo.

Description provided by Whose Turn? on YouTube:

Whose Turn, Reviews the Mega Popular Scythe from Stonemaier games. This is a Beautifully made board game that hits high on most everybody's tier lists. Scythe is a game where you're racing to be the first person to achieve 6 Goal/Achievements "Stars" to initiate the end game. Once the game ends the players tally up their controlled territories, the resources they control, and how many stars they've completed and depending where they are on the Popularity track they will receive varying amounts of gold for each catagory. The player with the most gold at the end of the game will end up being the victor. There is a delicate balance of spreading yourself out on the map but also waring over resources and territories to insure you are the victor when that threshold is finally crossed to end the game. while battling in this game is key to achieving the goals to ending the game this is very much a mind game when it comes to battling, just because you initiate a battle doesn't automatically mean you are wanting to win that battle you could just be wanting to return to your home base as no units are technically lost in this game when you lose battles. and along with no units being lost, there there is a faction in the game that doesn't have the hard cap of (2) Battle Victories. so they'll be able to battle non-stop and that's where the mind games start as you try to determine are they really trying to win this battle or are they just trying to get you to discard all your good battle cards to make you a easy target in future turns. Speaking of Faction abilities there are some factions in Scythe that you'll quickly notice have some very powerful and sometimes broken abilities because of which many people in the online community have dubbed these BM factions to play as and tend to have some type of bidding or handicap system in place when curtain factions are played. Don't let that discourage you though there is still plenty of randomness and player interaction that can be done to counteract some of their advantage, also they are only really overpowered when played by experienced players that know what they're doing. If you have this game and you're trying to introduce your friend group to the glory that is Scythe you'll likely have a clear advantage over any new players and this game can be fairly daunting at first until you realize that really the game is played by selecting one of 4 different (Sometimes 5 with factory cards) actions and playing out those actions each turn until someone accomplishes the aforementioned 6 Goal Stars. while the general premise of the game is fairly simple the execution of said actions is key to victory. once you get enough experience under your belt in this game you'll find yourself claiming victory in fewer and fewer turns meaning every turn you play is that much more meaningful. As you'll find yourself before the game even is underway determining which stars your going to be achieving *Spoilers its almost never Popularity or Bolster* and find the shortest route possible to obtaining those 6 stars while also maximizing your Resources and Territories you control. There is very little to be said on Cons for this game other than some of the Faction board combos can be Broken, inexperienced players have a low likelihood of winning, and Every action can be meaningful, and you'll find yourself struggling to catchup if you fall behind because you made the wrong move a few too many times. Stick around till the end of the Video and See our thoughts on the game and to see which one of the Whose Turn crew absolutely loves the game and which one thinks maybe there's other games for them. If you liked the video please give it a like and please subscribe to see more Reviews and How-To Videos in the future. As always if you have any comments about the game or even suggestions on how to better our videos please let us know in the comment section down below we're always interested in everyone feedback especially productive criticism. Please if you do have Gripes about the video, please let us know how you think we can best improve on things for the future. Thank you and enjoy the video.

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Scythe

Scythe

2016·Jamey Stegmaier

Videos
132
Creators
90

Some reviews. Scythe is covered on BoardGameVideo.com by 51 reviews, 18 how-to-play guides, 19 recorded sessions, 7 unboxings, and 37 other videos.

1 - 5 players
115 min
Heavy weight: Expect a long teach

About Scythe, from BoardGameGeek:

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory", which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction's uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player's individual hidden objective card, the only elements of luck or variability are "encounter" cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

Designer

Jamey Stegmaier

Artist

Jakub Rozalski

Publisher

Stonemaier Games

Categories

EconomicFighting

Mechanics

Area Majority / InfluenceCombat Resolution
View on BoardGameGeek ›
Scythe

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