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Mar 24, 2023·Review·06:25·6·Watch on YouTube

Sans Alliés Review. A Quick Card-Based War Game.

Boardgames Bourbon (Boardgames and Bourbon)

Boardgames Bourbon (Boardgames and Bourbon)

Watch “Sans Alliés Review. A Quick Card-Based War Game.,” a board game review for Sans Alliés on BoardGameVideo.

Description provided by Boardgames Bourbon (Boardgames and Bourbon) on YouTube:

#sans allies #review OVERVIEW Sans Alliés (French: “without allies”) is a solitaire card game where you command 20th century troops and technology, pushing through an enemy nation bent on developing a vile super-weapon. Sans Alliés takes the feel of a grand-strategy, area-movement war game and compresses it into a tight little solo package, playable in about an hour. GAME PLAY The enemy nation is represented by an assortment of "region" cards arranged as a layered pyramid, with the "enemy capital" card at the top of the pyramid. Meanwhile, the enemy's "progress" towards the completion of an ultimate weapon is represented by a proximity track along the side of the pyramid, which possibly increases each turn. The object of the game is to capture or claim the enemy's capital card before the enemy succeeds in completing his weapon. No region card can be removed from the pyramid until either one or both of the cards laid atop it are removed first. Therefore, you will need to capture region cards at the lowest level of the pyramid first, working your way up the pyramid in stages. Each attempt to capture a region is called an "invasion." To conduct invasions, you gather various military unit cards from your draw deck (separate from the enemy nation deck). These units have strength values, while each level of the pyramid has a defensive value. You have to amass enough strength and the right types of units to attempt an invasion on a given region, and then a roll of the dice determines whether you lose (discard) this entire invasionary force, or save a few, or lose more than expected, and are possibly forced to retreat. Along the way, you can capture select region cards called resource centers, and/or you can invade select zones to liberate prison camps. These achievements not only increase the number of cards you draw on a turn, but also grant you the ability to improve your units strength values, and they introduce tactical developments that give you more dynamic choices in battle, including an Ultimate Weapon of your own. https://boardgamegeek.com/boardgame/190266/sans-allies Please like, subscribe, and share this video if you enjoy our vids, wed really appreciate the help! Consider supporting Boardgames & Bourbon. Support means better recording gear thus more useful videos! You can support our new patreon for just $2: https://www.patreon.com/boardgamesandbourbon You can support the show for $3 on: https://ko-fi.com/boardgamesbourbon T-Shirts Super Cool are here: https://tinyurl.com/yj8rseab Youtube subscription here: https://www.youtube.com/c/BoardgamesBourbon Twitter here: https://twitter.com/gamesandbourbon Instagram here: https://www.instagram.com/boardgamesandbourbon/ Assume game was provided. This channel is also supported by Dream Wizards. Provider of all things Warhammer, Magic & Beyond. Find them at www.dreamwizards.com

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Sans Alliés

Sans Alliés

2016·Geoffrey Greer

Videos
5
Creators
4

Mostly reviews. Sans Alliés is covered on BoardGameVideo.com by 4 reviews and 1 other video.

1 players
45 - 60 min
Light weight: Learn it in minutes

About Sans Alliés, from BoardGameGeek:

OVERVIEW Sans Alliés (French: “without allies”) is a solitaire card game where you command 20th century troops and technology, pushing through an enemy nation bent on developing a vile super-weapon. Sans Alliés takes the feel of a grand-strategy, area-movement war game and compresses it into a tight little solo package, playable in about an hour. GAME PLAY The enemy nation is represented by an assortment of "region" cards arranged as a layered pyramid, with the "enemy capital" card at the top of the pyramid. Meanwhile, the enemy's "progress" towards completion of an ultimate weapon is represented by a proximity track along the side of the pyramid, which possibly increases each turn. The object of the game is to capture or claim the enemy capital card before the enemy succeeds in completing his weapon. No region card can be removed from the pyramid until either one or both of the cards laid atop it are removed first. Therefore, you will need to capture region cards at the lowest level of the pyramid first, working your way up the pyramid in stages. Each attempt to capture a region is called an "invasion." To conduct invasions, you gather various military unit cards from your draw deck (separate from the enemy nation deck). These units have strength values, while each level of the pyramid has a defensive value. You have to amass enough strength and the right types of units to attempt an invasion on a given region, and then a roll of the dice determines whether you lose (discard) this entire invasionary force, or save a few, or lose more than expected, and are possibly forced to retreat. Along the way, you can capture select region cards called resource centers, and/or you can invade select zones to liberate prison camps. These achievements not only increase the number of cards you draw on a turn, but also grant you the ability to improve your units strength values, and they introduce tactical developments that give you more dynamic choices in battle, including an Ultimate Weapon of your own.

Designer

Geoffrey Greer

Publisher

Past Go Gaming

Categories

Card GameModern Warfare

Mechanics

Dice RollingModular Board & Variable Setup
View on BoardGameGeek ›
Sans Alliés

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Sans Alliés Review. A Quick Card-Based War Game.