Watch “Rolling With Reviews: Don’t Go In There,” a board game review for Don't Go In There from Rolling With Two on BoardGameVideo.
Description provided by Rolling With Two on YouTube:
Sarah and Will take a look at the board game Don’t Go In There. What did they like about the game? What did they not like? How does it roll for them? Watch to find out.
Looking for our two-player and accessibility analysis, check out our Rolling with Two companion video: https://youtu.be/4sFQKexy0sY
Check out our fun Board Game Theater for Don't Go In There: https://youtu.be/_T-UHR19fug
R2i Games’ How To Play: https://youtu.be/HT2BpvbOxgs
Don’t Go In There on BoardGameGeek: https://boardgamegeek.com/boardgame/346057/dont-go-there
Chapters:
0:00 Introducing Don’t Go In There
0:47 Why We Got It
1:14 What We Like
8:50 What We Don’t Like
11:56 Who This Is For
13:20 How It Rolled For Us
#boardgames #rollingwithtwo
Intro music: Smile is from www.bensound.com
This video was edited with Movavi Video Editor Plus 2022: https://www.movavi.com/videoeditor
Mainly reviews. Don't Go In There is covered on BoardGameVideo.com by 14 reviews, 2 how-to-play guides, 3 recorded sessions, 6 unboxings, and 1 other video.
2 - 5 players
25 - 35 min
Light weight: Learn it in minutes
About Don't Go In There, from BoardGameGeek:
You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
It's a fast, easy-to-learn game that uses push your luck "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts, or play it safe? Collect the right items and you can dispel some of your curses.
On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you.
When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room, depending on their meeple's position.
At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.
The player with the fewest curses wins!