Watch “Don't Go In There - A Non-Gamer's Review!,” a board game review for Don't Go In There from Love 2 Hate on BoardGameVideo.
Description provided by Love 2 Hate on YouTube:
Sam and Lance check out Road 2 Infamy's newest set collection game, Don't Go In There. Check out this dice rolling game about exploring a haunted house at your own peril!
Start 0:00
Intro 0:10
Components 1:14
Turn Overview 5:58
Our Thoughts 12:05
Pros & Cons/Our Scores 16:36
Lance loves board games. Sam doesn't. Join them on the quest to find the ultimate collection of board games for non-gamers on Love 2 Hate!
Check out Don't Go In There on Boardgamegeek: https://boardgamegeek.com/boardgame/346057/dont-go-there
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The copy of Don't Go In There seen in this video was provided by Road 2 Infamy Games. No other compensation was provided for this video.
Mainly reviews. Don't Go In There is covered on BoardGameVideo.com by 14 reviews, 2 how-to-play guides, 3 recorded sessions, 6 unboxings, and 1 other video.
2 - 5 players
25 - 35 min
Light weight: Learn it in minutes
About Don't Go In There, from BoardGameGeek:
You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
It's a fast, easy-to-learn game that uses push your luck "set destruction." Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts, or play it safe? Collect the right items and you can dispel some of your curses.
On your turn, choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire, but be careful! The further you go, the more ghosts will haunt you.
When 3 meeples have been placed into a room, the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room, depending on their meeple's position.
At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.
The player with the fewest curses wins!