Watch “Rogue in Skyrim | Full Solo Campaign Playthrough (Expert) | The Elder Scrolls: BotSE,” a gameplay video on BoardGameVideo.
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📝 About this video:
In this video, I play a full solo campaign of The Elder Scrolls: Betrayal of the Second Era on Expert difficulty, using a Rogue with Assassination build in the Skyrim region. For an extra challenge, I selected both my class and race randomly, and started the campaign with a non-damage-dealing skill line. The full run is packed with commentary, decisions, and on-the-fly strategy as I make my way through the harsh terrain of Skyrim. #soloplaythrough #elderscrolls #chiptheorygames
🔗 Check out the Heroes of Tamriel campaign that features new skill lines and classes I've played in this playthrough:
https://gamefound.com/en/projects/chip-theory-games/the-elder-scrolls-heroes-of-tamriel
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👋 About me:
Hey, I’m Daniel. I make thoughtful, in-depth content about board games that I genuinely enjoy. Whether it’s guides, reviews, or strategies, I focus on bringing clarity and value to fellow board game enthusiasts. Here is the list of games I cover or plan to cover: https://thinkgaminghq.com/games/
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Watch in-depth Elder Scrolls guides and breakdowns: https://youtube.com/playlist?list=PL5_33-tH3n6sPatu2f8pqNQOYECkEaLnw&si=TxHu4Qb6EexIiym_
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Timestamps:
0:00:00 Intro & Playthrough Plan
0:03:55 Character Creation
0:17:21 Session 1: Quest Overview & Strategy
0:24:46 Day 1: Town (Riften)
0:29:37 Day 2: Town (Wittestadr)
0:34:11 Day 3: Town (Mistwatch)
0:39:08 Day 4: Conflict (Clash)
0:53:26 Day 5: Conflict (Clash)
1:00:08 Day 6: Quest Encounter (Delve)
1:17:07 Day 7: Town (Jorunn's Stand)
1:21:19 Day 8: Conflict (Clash)
1:30:36 Day 9: Conflict (Delve)
1:52:38 Day 10: Peaceful Encounter
1:55:19 Day 11: Peaceful Encounter
1:56:33 Day 12: Quest Encounter (Delve)
2:10:30 Session 2: Quest Overview & Strategy
2:15:19 Day 1: Town (Windhelm)
2:17:02 Day 2: Under Siege Town Encounter
2:29:17 Day 3: Peaceful Encounter
2:31:05 Day 4: Conflict (Clash)
2:40:21 Day 5: Under Siege Town Encounter
2:52:18 Day 6: Under Siege Town Encounter
3:04:28 Day 7: Peaceful Encounter
3:06:56 Day 8: Peaceful Encounter
3:08:36 Day 9: Peaceful Encounter
3:09:15 Day10: Peaceful Encounter
3:11:05 Day 11: Peaceful Encounter
3:12:03 Day 12: Dungeon Setup & Rules
3:22:48 Day 12: Dungeon Battle
3:41:23 Session 3: Endgame Overview & Strategy
3:46:50 Day 1: Dungeon Battle
4:12:32 Day 2: Peaceful Encounter
4:14:42 Day 3: Delve Setup & Rules
4:21:05 Day 3: Delve Battle
4:38:50 Closing Thoughts & More Videos
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Full disclosure: This video is not sponsored, but I did receive review components of the game from the publisher. For more on how I handle sponsorships and transparency, visit: https://thinkgaminghq.com/principles
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2025·Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Videos
254
Creators
76
Mainly playthroughs and how-to-play. The Elder Scrolls: Betrayal of the Second Era is covered on BoardGameVideo.com by 52 reviews, 68 how-to-play guides, 92 recorded sessions, 23 unboxings, and 19 other videos.
1 - 4 players
120 - 240 min
Very heavy weight: Rules-dense, long sessions
About The Elder Scrolls: Betrayal of the Second Era, from BoardGameGeek:
The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era - specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat.
Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
Designers
Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Artists
Chris Beck, Yoann Boissonnet, Anthony LeTourneau, Federico Pompili