Watch “Forgotten Gems : Mechwarrior Dark Ages,” a board game review for Mechwarrior: Dark Age from Rob's Tabletop World on BoardGameVideo.
Description provided by Rob's Tabletop World on YouTube:
Today Rob opens the vault to find a forgotten gem from days past! Mechwarrior: Dark Age designed by Kevin Barrett, Paul Nobles, and Matt Robinson and published by WizKids
BGG Link: https://bit.ly/43BOgIJ
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Some Theme Music by Retro Shed. Used by permission.
Mostly playthroughs. Mechwarrior: Dark Age is covered on BoardGameVideo.com by 1 reviews and 4 recorded sessions.
2 - 10 players
60 min
Medium weight: Teach it in one sitting
About Mechwarrior: Dark Age, from BoardGameGeek:
Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.
Designers
Kevin Barrett, Paul Nobles, Matt Robinson
Artists
Sandra Garavito, Kian Chai NG, Ethan Pasternack, Kevin Perrine