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Nov 18, 2024·Unboxing·09:55·2·Watch on YouTube

Recon! Unboxing of Corvette Command

Wayne Hansen

Wayne Hansen

Watch “Recon! Unboxing of Corvette Command,” a board game unboxing for Corvette Command from Wayne Hansen on BoardGameVideo.

Description provided by Wayne Hansen on YouTube:

This is an unboxing of the solo, narrative-driven wargame Corvette Command: The Battle of the Atlantic 1941-43. Designed by Alan Eagle and published by War Diary Publications. This is the 2nd Edition of the Print and Play game originally released in 2021. Corvette Command is a strategic level solo narrative generating game giving you the chance to experience the worst that the Atlantic can throw at you while taking on the German U-boats. Your crew starts out raw and with basic skills which they get the opportunity to improve over the course of the campaign. Your mission is to protect the convoy from attack and success is measured by the scale of the losses incurred rather than by how many U-boats are sunk. If vital supplies are lost then this can impact on how quickly new technology becomes available to you such as radar and HF/DF detection. It is May 1941 and the Battle of the Atlantic is reaching a critical point. The Royal Canadian Navy has extended its convoy cover eastwards and the Royal Navy has pushed their cover west so that convoys are now escorted the whole way across the Atlantic. For the purposes of game play only these two forces have been combined and you command a single Flower Class Corvette all the way across the Atlantic. Although the “Escort Gap” has been closed the “Air Gap” remains. The escorts are still waiting for the arrival of ship borne radar and spotting surfaced U-Boats and keeping station on convoys in the dark and poor visibility is still reliant on the lookouts. Ship to ship communications is also via signal lamps and flags and occasionally by loud hailer. The game ends on 31st May 1943. There are optional advanced rules that enable you to play a quick set up one-off game or a two player game and introduce greater level of detail. If you enjoyed Nicholas Monsarrat’s book or film “The Cruel Sea” then don your sea going gear and head out into the Atlantic. Support me directly! Monthly: https://www.patreon.com/wargaminghansen One-time donation: https://paypal.me/wargaminghansen Shop for Wargames at Amazon (Affiliate Link): https://www.amazon.com/shop/waynehansen?ref_=cm_sw_r_cp_ud_aipsfshop_7QA6E7NSZ70ZNE2E2KTN The game on BGG: https://boardgamegeek.com/boardgame/343129/corvette-command The game on the publisher's website: https://www.wardiarymagazine.com/games.html Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com

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Corvette Command

Corvette Command

2021·Alan Eagle

Videos
9
Creators
5

Mostly how-to-play and unboxings. Corvette Command is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 2 recorded sessions, and 3 unboxings.

1 - 2 players
30 - 90 min
Medium weight: Teach it in one sitting

About Corvette Command, from BoardGameGeek:

Corvette Command is a strategic level solo narrative generating game giving you the chance to experience the worst that the Atlantic can throw at you while taking on the German U-boats. Your crew starts out raw and with basic skills which they get the opportunity to improve over the course of the campaign. Your mission is to protect the convoy from attack and success is measured by the scale of the losses incurred rather than by how many U-boats are sunk. If vital supplies are lost then this can impact on how quickly new technology becomes available to you such as radar and HF/DF detection. It is May 1941 and the Battle of the Atlantic is reaching a critical point. The Royal Canadian Navy has extended its convoy cover eastwards and the Royal Navy has pushed their cover west so that convoys are now escorted the whole way across the Atlantic. For the purposes of game play only these two forces have been combined and you command a single Flower Class Corvette all the way across the Atlantic. Although the “Escort Gap” has been closed the “Air Gap” remains. The escorts are still waiting for the arrival of ship borne radar and spotting surfaced U-Boats and keeping station on convoys in the dark and poor visibility is still reliant on the lookouts. Ship to ship communications is also via signal lamps and flags and occasionally by loud hailer. The game ends on 31st May 1943. There are optional advanced rules that enable you to play a quick set up one-off game or a two player game and introduce greater level of detail. If you enjoyed Nicholas Monsarrat's book or film “The Cruel Sea” then don your sea going gear and head out into the Atlantic. -description from the designer

Designer

Alan Eagle

Artist

Wouter Schoutteten

Publisher

Self-published

Categories

DiceNautical

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Corvette Command

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Recon! Unboxing of Corvette Command