2021Alan Eagle
- Videos
- 7
- Creators
- 4
1 - 2 players20 - 240 minLight weight

2021Alan Eagle
Mostly how-to-play and unboxings. Corvette Command is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 2 recorded sessions, and 3 unboxings.
From BoardGameGeek
Corvette Command is a strategic level solo narrative generating game giving you the chance to experience the worst that the Atlantic can throw at you while taking on the German U-boats. Your crew starts out raw and with basic skills which they get the opportunity to improve over the course of the campaign. Your mission is to protect the convoy from attack and success is measured by the scale of the losses incurred rather than by how many U-boats are sunk. If vital supplies are lost then this can impact on how quickly new technology becomes available to you such as radar and HF/DF detection. It is May 1941 and the Battle of the Atlantic is reaching a critical point. The Royal Canadian Navy has extended its convoy cover eastwards and the Royal Navy has pushed their cover west so that convoys are now escorted the whole way across the Atlantic. For the purposes of game play only these two forces have been combined and you command a single Flower Class Corvette all the way across the Atlantic. Although the “Escort Gap” has been closed the “Air Gap” remains. The escorts are still waiting for the arrival of ship borne radar and spotting surfaced U-Boats and keeping station on convoys in the dark and poor visibility is still reliant on the lookouts. Ship to ship communications is also via signal lamps and flags and occasionally by loud hailer. The game ends on 31st May 1943. There are optional advanced rules that enable you to play a quick set up one-off game or a two player game and introduce greater level of detail. If you enjoyed Nicholas Monsarrat's book or film “The Cruel Sea” then don your sea going gear and head out into the Atlantic. -description from the designer
Corvette Command has 9 videos from 5 creators: 1 review, 3 how-to-play guides, 2 playthroughs and 3 unboxings. They date from 2024 to October 2025.
To learn the rules, start with "ASDIC and depth charge attack" by Corvette Command, which runs 2 min.
For an opinion before you buy, start with "Corvette Command | WW2 Wargame | Quick Board Game Review #boardgame #boardgames" by The Dice Treasures. To see it played, watch "Corvette Command (War Diary) - AAR" by KilroyWasHere, one of 2 playthroughs.
If you like it, try Nightfighter Command and Plagues & Players, also by Alan Eagle, or Stalingrad: Advance to the Volga, 1942 and Field Commander: Rommel, which share several of its mechanics.
2021Alan Eagle
1 - 2 players20 - 240 minLight weight
2023Michael Rinella
1 players120 - 300 minMedium weight
2008Dan Verssen
1 players120 minMedium weight
From BoardGameGeek:
Corvette Command is a strategic level solo narrative generating game giving you the chance to experience the worst that the Atlantic can throw at you while taking on the German U-boats. Your crew starts out raw and with basic skills which they get the opportunity to improve over the course of the campaign. Your mission is to protect the convoy from attack and success is measured by the scale of the losses incurred rather than by how many U-boats are sunk. If vital supplies are lost then this can impact on how quickly new technology becomes available to you such as radar and HF/DF detection. It is May 1941 and the Battle of the Atlantic is reaching a critical point. The Royal Canadian Navy has extended its convoy cover eastwards and the Royal Navy has pushed their cover west so that convoys are now escorted the whole way across the Atlantic. For the purposes of game play only these two forces have been combined and you command a single Flower Class Corvette all the way across the Atlantic. Although the “Escort Gap” has been closed the “Air Gap” remains. The escorts are still waiting for the arrival of ship borne radar and spotting surfaced U-Boats and keeping station on convoys in the dark and poor visibility is still reliant on the lookouts. Ship to ship communications is also via signal lamps and flags and occasionally by loud hailer. The game ends on 31st May 1943. There are optional advanced rules that enable you to play a quick set up one-off game or a two player game and introduce greater level of detail. If you enjoyed Nicholas Monsarrat's book or film “The Cruel Sea” then don your sea going gear and head out into the Atlantic. -description from the designer
Designer
Alan Eagle
Artist
Wouter Schoutteten
Publisher
Self-published
Mechanics