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Aug 19, 2024·Unboxing·10:52·640·Watch on YouTube

Recon! Unbagging of Cities of the Damned (Aachen & Cassino) - ATO Magazine Issue #60

Wayne Hansen

Wayne Hansen

Watch “Recon! Unbagging of Cities of the Damned (Aachen & Cassino) - ATO Magazine Issue #60,” a board game unboxing on BoardGameVideo.

Description provided by Wayne Hansen on YouTube:

This is an unboxing, or rather unbagging, of Against the Odds Magazine Number 60, which contains TWO solitaire wargames. The first is Aachen, designed by Michael Rinella. The second is Cassino, designed by Paul Rohrbaugh. No two conflicts show the breath and scope of urban warfare the Western Allies ran up against in 1944 than the battles for Aachen and Cassino. Both campaigns tell a very similar story about the high price of hubris and the quality of courage. Cities of the Damned (published in ATO #60 magazine) features two challenging solitaire games in which the player must lead his Allied forces to victory in two of the WWII’s most intense battles. Cassino by Paul Rohrbaugh: In early 1944 the western half of the German “Winter Line” in Italy was anchored by the town of Cassino high up on Monte Cassino, which also featured a centuries old Benedictine Abbey atop the peak. The position utterly dominated the surrounding valleys, so much so Allied troops HAD to take it to continue advancing on Rome. Facing some of Germany’s best soldiers, the area was only captured 5 months later after four separate assaults, with the vast majority of the city was destroyed by aerial bombardment and vicious street to street fighting. Taking the town and heights resulted in 55,000 Allied casualties, with German losses being far fewer, estimated at around 20,000 killed and wounded. The stubborn defense of Cassino would reveal flaws in Allied tactics and bolster the confidence of the Third Reich to keep fighting. Aachen by Mike Rinella: Five months later the world would see yet another account of the terrible cost of audacity. Fresh from a string of victories across the length of France, the US Command set its sights capture of the supposedly weakly held German city of Aachen. The Americans confidently made plans to surround the city, isolate it, and accept its surrender. But being the former capital of the First Reich, and the first true German city to fall into Allied hands, the city’s propaganda value was simply too great: Hitler forbade surrender. He even grudgingly authorized releasing forces from his Ardennes Offensive build up to help the defenders. American troops would have to storm the city and take it by force. Hidden among the picturesque buildings was a fortress of bunkers, gun emplacements, sniper holes and death traps. The GIs advancing into the city would soon be fighting in the nightmare battlefield of Aachen. The Aachen game uses the popular solitaire system designed by Mike Rinella for the game "Stalingrad: Advance on the Volga, 1942" (Take Aim Designs / Revolution Games). Support me directly! Monthly: https://www.patreon.com/wargaminghansen One-time donation: https://paypal.me/wargaminghansen The game on BGG: https://boardgamegeek.com/boardgame/396726/cities-of-the-damned-aachen-and-cassino The game on the publisher's website: https://www.atomagazine.com Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com

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Cities of the Damned: Aachen and Cassino

Cities of the Damned: Aachen and Cassino

2024·Michael Rinella, Paul Rohrbaugh

Videos
13
Creators
4

Mostly playthroughs. Cities of the Damned: Aachen and Cassino is covered on BoardGameVideo.com by 9 recorded sessions and 4 unboxings.

1 players
0 min
Medium weight: Teach it in one sitting

About Cities of the Damned: Aachen and Cassino, from BoardGameGeek:

Cities of the Damned (published in ATO #60 magazine) features two challenging solitaire games in which the player must lead his Allied forces to victory in two of the WWII's most intense battles. Cassino: In early 1944 the western half of the German “Winter Line” in Italy was anchored by the town of Cassino high up on Monte Cassino, which also featured a centuries old Benedictine Abbey atop the peak. The position utterly dominated the surrounding valleys, so much so Allied troops HAD to take it to continue advancing on Rome. Facing some of Germany's best soldiers, the area was only captured 5 months later after four separate assaults, with the vast majority of the city was destroyed by aerial bombardment and vicious street to street fighting. Allied units (brown) are companies. German units (blue and grey) are KGs of 150-180 men-and tank units represent 10-12 vehicles. The map scales are printed on each map. Each turn represents 1 day of time. D6 combat resolution. Aachen: Five months later the world would see yet another account of the terrible cost of audacity. Fresh from a string of victories across the length of France, the US Command set its sights capture of the supposedly weakly held German city of Aachen. The Americans confidently made plans to surround the city, isolate it, and accept its surrender. But being the former capital of the First Reich, and the first true German city to fall into Allied hands, the city's propaganda value was simply too great: Hitler forbade surrender. Unit level counters for both ground and air, d6 combat resolution. The game is nine turns long. Aachen uses the solitaire system designed for the game: Stalingrad: Advance to the Volga, 1942

Designers

Michael Rinella, Paul Rohrbaugh

Artist

Mark Mahaffey

Publisher

Against the Odds

Categories

WargameWorld War II

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Cities of the Damned: Aachen and Cassino

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Recon! Unbagging of Cities of the Damned (Aachen & Cassino) - ATO Magazine Issue #60