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Mar 15, 2025·Playthrough·14:51·118·Watch on YouTube

Cities of the Damned: Cassino (ATO #60) - AAR - Third Battle, March 15, 1944

KilroyWasHere

KilroyWasHere

Watch “Cities of the Damned: Cassino (ATO #60) - AAR - Third Battle, March 15, 1944,” a gameplay video on BoardGameVideo.

Description provided by KilroyWasHere on YouTube:

Unbag & Page Turn - https://youtu.be/e9WUG4E_mrk The third battle began 15 March. After a bombardment of 750 tonnes of 1,000-pound bombs with delayed action fuses, starting at 8:30 and lasting three and a half hours, the New Zealanders advanced behind a creeping artillery barrage of 746 artillery pieces.[62] Success depended on taking advantage of the paralysing effect of the bombing. The bombing was not concentrated—only 50 percent landed a mile or less from the target point and 8 percent within 1,000 yards—but between it and the shelling, about half the 300 paratroopers in the town had been killed. The defences rallied more quickly than expected, and the Allied armour was held up by bomb craters. Nevertheless, success was there for the New Zealanders' taking, but by the time a follow-up assault on the left had been ordered that evening, it was too late: defences had been reorganised, and more critically, the rain, contrary to forecast, had started again. Torrents of rain flooded bomb craters, turned rubble into a morass, and blotted out communications, the radio sets being incapable of surviving the constant immersion. The dark rain clouds also blotted out the moonlight, hindering the task of clearing routes through the ruins. On the right, the New Zealanders had captured Castle Hill and point 165, and as planned, elements of the Indian 4th Infantry Division, now commanded by Major General Alexander Galloway, had passed through to attack point 236 and thence to point 435, Hangman's Hill. In the confusion of the fight, a company of the 1/9th Gurkha Rifles took a track avoiding point 236 and captured point 435, while the assault on point 236 by the 1/6th Rajputana Rifles was repelled. By the end of 17 March, the Gurkhas held Hangman's Hill (point 435), 250 yards (230 m) from the monastery, in battalion strength (although their lines of supply were compromised by the German positions at point 236 and in the northern part of the town), and whilst the town was still fiercely defended, New Zealand units and armour had gotten through the bottleneck and captured the station. However, the Germans were still able to reinforce their troops in the town and were proving adept at slipping snipers back into parts of the town that had supposedly been cleared. German prisoners captured by New Zealand troops are held beside a Sherman tank. After repeated unsuccessful assaults, the Allied offensive was again called off on 22 March. 19 March was planned for the decisive blow in the town and on the monastery, including a surprise attack by tanks of the 20th Armoured Regiment working their way along an old logging road (the "Cavendish Road") from Caira to Albaneta Farm (which had been prepared by engineer units under the cover of darkness) and from there towards the abbey. However, a surprise and fiercely pressed counter-attack from the monastery on Castle Hill by the German 1st Parachute Division completely disrupted any possibility of an assault on the monastery from the Castle and Hangman's Hill, while the tanks, lacking infantry support, were all knocked out by mid-afternoon.[65] In the town, the attackers made little progress, and overall the initiative was passing to the Germans, whose positions close to Castle Hill, which was the gateway to the position on Monastery Hill, crippled any prospects of early success. On 20 March Freyberg committed elements of the 78th Infantry Division to the battle, firstly to provide a greater troop presence in the town so that cleared areas would not be reinfiltrated by the Germans, and secondly to reinforce Castle Hill to allow troops to be released to close off the two routes between Castle Hill and Points 175 and 165 being used by the Germans to reinforce the defenders in the town. The Allied commanders felt they were on the brink of success as grim fighting continued through 21 March. However, the defenders were resolute, and the attack on Point 445 to block the German reinforcement route had narrowly failed, whilst in the town, Allied gains were measured only house by house. On 23 March Alexander met with his commanders. A range of opinions was expressed as to the possibility of victory, but it was evident that the New Zealand and Indian Divisions were exhausted. Freyberg was convinced that the attack could not continue, so he called it off. The German 1st Parachute Division had taken a mauling but had held. Buy from Noble Knight and Support the Channel! https://www.nobleknight.com/?awid=1521

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Cities of the Damned: Aachen and Cassino

Cities of the Damned: Aachen and Cassino

2024·Michael Rinella, Paul Rohrbaugh

Videos
13
Creators
4

Mostly playthroughs. Cities of the Damned: Aachen and Cassino is covered on BoardGameVideo.com by 9 recorded sessions and 4 unboxings.

1 players
0 min
Medium weight: Teach it in one sitting

About Cities of the Damned: Aachen and Cassino, from BoardGameGeek:

Cities of the Damned (published in ATO #60 magazine) features two challenging solitaire games in which the player must lead his Allied forces to victory in two of the WWII's most intense battles. Cassino: In early 1944 the western half of the German “Winter Line” in Italy was anchored by the town of Cassino high up on Monte Cassino, which also featured a centuries old Benedictine Abbey atop the peak. The position utterly dominated the surrounding valleys, so much so Allied troops HAD to take it to continue advancing on Rome. Facing some of Germany's best soldiers, the area was only captured 5 months later after four separate assaults, with the vast majority of the city was destroyed by aerial bombardment and vicious street to street fighting. Allied units (brown) are companies. German units (blue and grey) are KGs of 150-180 men-and tank units represent 10-12 vehicles. The map scales are printed on each map. Each turn represents 1 day of time. D6 combat resolution. Aachen: Five months later the world would see yet another account of the terrible cost of audacity. Fresh from a string of victories across the length of France, the US Command set its sights capture of the supposedly weakly held German city of Aachen. The Americans confidently made plans to surround the city, isolate it, and accept its surrender. But being the former capital of the First Reich, and the first true German city to fall into Allied hands, the city's propaganda value was simply too great: Hitler forbade surrender. Unit level counters for both ground and air, d6 combat resolution. The game is nine turns long. Aachen uses the solitaire system designed for the game: Stalingrad: Advance to the Volga, 1942

Designers

Michael Rinella, Paul Rohrbaugh

Artist

Mark Mahaffey

Publisher

Against the Odds

Categories

WargameWorld War II

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Cities of the Damned: Aachen and Cassino

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