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Apr 28, 2023·Playthrough·52:00·0·Watch on YouTube

A few games of Trike against Ludii

Alek Erickson

Alek Erickson

Watch “A few games of Trike against Ludii,” a gameplay video for Trike from Alek Erickson on BoardGameVideo.

Description provided by Alek Erickson on YouTube:

This video makes the assumption that you know the rules for the game Trike. If not, please check them out at this link: https://boardgamegeek.com/boardgame/307379/trike Rules: Play on an equilateral triangular hexagon-tessellated grid. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over occupied points. When a player moves the pawn, first they place a checker of their own color, onto the destination point. Then they move the pawn on top of it. When the pawn is trapped, the game is over. At the end of the game, each player gets a point for each checker of their own color adjacent to, or underneath, the pawn. The person with the highest score wins. Implement pie rule. This means, at the beginning of the game, the first player chooses a color and puts a checker on any point of the board, with the pawn on top of it. At this time only, the second player has a one-time chance to swap sides instead of making a regular move. Play online against a robot here: https://ludii.games/details.php?keyword=Trike 0:54 - Size 3 2:30 - Size 4 3:29 - Size 5 12:23 - Size 7 23:50 - Size 13 Basic ideas: * Traps are the currency of Trike. * Play inside a trap to defuse it. * Two traps is one, one is none. * Curvy paths must be traveled one step at a time. * In case of doubt, set a trap. * Larger traps catch more fish. * A bridge is two half traps. * A triangle is four half traps. * The more enemy pieces you touch now, the less you will touch later. * Make the adversary defuse their own traps. * Stay on the better half of the board. * Avoid your own traps until it is time to use them. * Curvy traps are better than straight traps. * Don't try to defuse a trap from the wrong angle, or you risk improving it. * Avoid creating enemy traps with your own moves. * Force the opponent to make board-dividing moves. * Trading a trap for influence is an acceptable exchange. * Don't swap pie offers in the corner. * Swap pie offers next to the corner. * Both the last AND the second to last move count as points (not just the last move). * Do not play in line of sight of where you want to go; the enemy will take you away from there. * Buried stones are useless. * There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)

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Trike

Trike

2020·Alek Erickson

2 players
15 - 30 min
Light weight: Learn it in minutes

About Trike, from BoardGameGeek:

Trike is a combinatorial abstract strategy game for two players. The game revolves around setting traps, dismantling opponent traps, and maneuvering a shared piece into your own trap to win. Trike has high clarity due to the simple movement protocol, singular win condition, low branching factor, and easy-to-read board state. However, Trike is dramatic because it offers players many chances to make fatal errors. Rules: Play on an equilateral triangular hexagon-tessellated grid. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over occupied points. When a player moves the pawn, first they place a checker of their own color, onto the destination point. Then they move the pawn on top of it. When the pawn is trapped, the game is over. At the end of the game, each player gets a point for each checker of their own color adjacent to, or underneath, the pawn. The person with the highest score wins. Implement pie rule. This means, at the beginning of the game, the first player chooses a color and puts a checker on any point of the board, with the pawn on top of it. At this time only, the second player has a one-time chance to swap sides instead of making a regular move. Trike is partisan, draw-less, finite, cycle-free, always decisive, scalable with board size, and balanced with the pie rule. One note on gameplay: the score will always include one point for the last move, and one point for the second-to-last move. Therefore, who plays last has no bearing on who wins the game. The game can be played on boards with side length 7 up to 19. However, the smaller sizes (7-10) are meant for those just learning, while sizes 13-15 are standard for serious competitive play. -description from the publisher

Designer

Alek Erickson

Artist

Kanare Kato

Publisher

Kanare_Abstract

Categories

Abstract Strategy

Mechanics

Area Majority / InfluenceGrid Movement
View on BoardGameGeek ›
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A few games of Trike against Ludii