Watch “Peacemakers: Horrors of War - Q&A,” a board game video for Peacemakers: Horrors of War from Snowdale Design on BoardGameVideo.
Description provided by Snowdale Design on YouTube:
Sami Laakso from Snowdale Design answers questions about Peacemakers: Horrors of War.
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Timestamps
00:00:00 - Intro
00:01:48 - How heavy would you say the game is?
00:03:32 - How do the solo rules work?
00:07:17 - What is your favourite player count?
00:10:05 - What alpha gamer protection is present in the game?
00:11:59 - How does the game scale across player counts?
00:16:17 - What's different with the promo horror cards?
00:19:32 - How did you design the adventurer asymmetry?
00:29:13 - Will there be expansions?
00:34:05 - How does this compare to Spirit Island?
00:38:27 - Which one is your favourite adventurer?
00:40:16 - Which one is your favourite leader?
00:42:35 - Which one is your favourite faction?
00:43:43 - Will something change before publishing?
00:48:14 - Will the game be sold at retail after fulfilment?
00:50:22 - Do the cards fit in the box sleeved?
00:51:40 - How do the meeples and their bases work?
00:55:01 - Have you considered custom wooden tokens?
00:59:40 - Does the game include a campaign?
01:04:17 - How much replay value is there in the 6 scenarios?
01:10:36 - How do the challenges change the scenarios?
01:11:14 - Can players make custom scenarios?
01:14:08 - Does any scenario feature 3 factions?
01:19:23 - Do you plan to release more scenarios in the future?
01:20:50 - What products will be available in the pledge manager?
01:22:16 - Why are there no stretch goals or add-ons?
01:24:33 - Which languages will the campaign be in?
01:25:57 - Which languages will the game be available in?
01:27:32 - How does this relate to Dawn of Peacemakers?
01:29:48 - Will you reprint Dawn of Peacemakers?
01:33:38 - Is it worth owning both Dawn of Peacemakers and this?
01:35:04 - Does the game include semi-cooperative aspects?
01:35:53 - Does the game include a skirmish mode?
01:39:12 - Why is the original game about lowering motivations?
01:42:01 - Why are there no personal agendas anymore?
01:44:57 - Which adventurer would win in a fight?
01:45:48 - What is the recipe for “food poisoning”?
01:46:55 - Will the game be featured by major channels?
01:49:02 - Have you considered doing an artbook?
01:50:40 - Will the rulebook have an overview page?
01:52:52 - Will we know what the adventurer differences are?
Peacemakers: Horrors of War is a thematic co-operative board game where you attempt to bring peace. The game can be played with up to 4 players, including solo. As an adventurer, you try to stop armed conflicts between animalfolk nations. Do your best to avoid the horrors a destructive war would inflict.
Read more about the game from the links below.
Homepage: https://snowdaledesign.fi/boardgames/peacemakers-horrors-of-war/
BoardGameGeek: https://boardgamegeek.com/boardgame/386425/peacemakers-horrors-war
Twitter: https://twitter.com/SnowdaleDesign
Music by
Joash Kari https://soundcloud.com/joash-kari-music
Mainly reviews. Peacemakers: Horrors of War is covered on BoardGameVideo.com by 30 reviews, 3 how-to-play guides, 11 recorded sessions, 9 unboxings, and 9 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Peacemakers: Horrors of War, from BoardGameGeek:
Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game, you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations, who all have grievances with one another.
All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo, and you can play the scenarios in any order with different players no matter which scenario you choose.
Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers, which was released in 2018. Some of the changes in this design include:
• Stronger emphasis on theme, allowing you to fully become a force for peace.
• Characters with unique strengths which bring a new dimension to the gameplay.
• Faster set-up as well as the ability to play with different groups.
• Streamlined rules that are easier to learn, teach, and remember, without sacrificing any gameplay depth.
• Individual scenarios instead of a campaign, which provides more flexibility and varied experiences.
-description from the publisher