Watch “Peacemakers: Horrors of War - Review,” a board game review for Peacemakers: Horrors of War from Allies or Enemies on BoardGameVideo.
Description provided by Allies or Enemies on YouTube:
A review and overview of Peacemakers: Horrors of War, a cooperative game set in the world of Lands of Galzyr, where players try to stop wars and bring peace to the land. We talk about how to play, what comes in the box, what it is like at different player counts, and a lot more.
Peacemakers: Horrors of War (2024)
Published by Snowdale Design
Designed By Sami Laakso, Ville Reinikainen
Art by Jesús Delgado, Sami Laakso
(our copy was provided for review)
00:00 - Intro
00:43 - How To Play
02:06 - Gameplay
06:11 - Replayability
08:42 - Components
11:48 - Player Count
14:15 - Final Thoughts
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https://boardgamegeek.com/boardgame/386425/peacemakers-horrors-of-war
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Mainly reviews. Peacemakers: Horrors of War is covered on BoardGameVideo.com by 30 reviews, 3 how-to-play guides, 11 recorded sessions, 9 unboxings, and 9 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Peacemakers: Horrors of War, from BoardGameGeek:
Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game, you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations, who all have grievances with one another.
All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo, and you can play the scenarios in any order with different players no matter which scenario you choose.
Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers, which was released in 2018. Some of the changes in this design include:
• Stronger emphasis on theme, allowing you to fully become a force for peace.
• Characters with unique strengths which bring a new dimension to the gameplay.
• Faster set-up as well as the ability to play with different groups.
• Streamlined rules that are easier to learn, teach, and remember, without sacrificing any gameplay depth.
• Individual scenarios instead of a campaign, which provides more flexibility and varied experiences.
-description from the publisher