Watch “Nexus Ops unboxing,” a how-to-play guide for Nexus Ops from Ozvortex on BoardGameVideo.
Description provided by Ozvortex on YouTube:
A short video of the unboxing of the board game Nexus Ops. This is a game for 2-4 players and is designed by Charlie Catino. It was published by Avalon Hill (Hasbro) in 2005.
From BoardGameGeek.com - Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is dealt differently every time, as well as cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats not unlike those used in the Axis & Allies series. Combat is also performed in a much similar way. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. First person to reach the required number of victory points wins the game.
Mostly reviews and how-to-play. Nexus Ops is covered on BoardGameVideo.com by 16 reviews, 11 how-to-play guides, 3 recorded sessions, 4 unboxings, and 2 other videos.
2 - 4 players
90 min
Medium weight: Teach it in one sitting
About Nexus Ops, from BoardGameGeek:
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.
Designers
Charlie Catino, Steven Kimball
Artists
Christopher Burdett, Henning Ludvigsen, Scott Okumura, Anthony Waters, Peter Whitley, Peter Wocken