Watch “Nexus Ops - How To Play,” a how-to-play guide for Nexus Ops on BoardGameVideo.
Description provided by the creator on YouTube:
In this video, we're going to learn how to play Nexus Ops! If you have any comments or questions, please do not hesitate to post them in the YouTube comments below.
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00:00 - Introduction
00:57 - The Setup
04:33 - Game Play Overview
05:00 - The Deploy Step
06:23 - The Move Step
06:56 - Movement Restrictions
07:32 - Accidental Moves
07:55 - Rock Strider Bonus Movement
08:39 - Lava Leaper Bonus Movement
09:13 - Rubium Dragon Bonus Movement
09:30 - Controlled and Contested Spaces
10:15 - The Explore Step
11:30 - The Battle Step
13:32 - Removing Casualties
14:56 - Ending The Battle
15:30 - Bonuses After The Battle
15:54 - Collecting A Mission Card
16:14 - Playing A Red Value Secret Mission Card
17:41 - Losing The Battle
18:24 - Resolving Other Battles
19:09 - The Lava Leaper Battle Bonus
19:22 - The Income Step
20:25 - The Draw Step
20:36 - Playing White Value Secret Missions
22:40 - Effects With Different Unit Names
23:12 - The Draw Step Continued
23:21 - Playing Energize Cards
24:30 - Discarding Cards For Rubium
24:53 - The Rubium Dragon Special Effect
26:12 - Ending The Game
27:03 - The Optional Rules
29:03 - Conclusion
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Mostly reviews and how-to-play. Nexus Ops is covered on BoardGameVideo.com by 16 reviews, 11 how-to-play guides, 3 recorded sessions, 4 unboxings, and 2 other videos.
2 - 4 players
90 min
Medium weight: Teach it in one sitting
About Nexus Ops, from BoardGameGeek:
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.
Designers
Charlie Catino, Steven Kimball
Artists
Christopher Burdett, Henning Ludvigsen, Scott Okumura, Anthony Waters, Peter Whitley, Peter Wocken