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Dec 10, 2025·How to play·19:05·98·Watch on YouTube

Nations - How to Play + Dynasties expansion

Baypoint Games

Baypoint Games

Watch “Nations - How to Play + Dynasties expansion,” a how-to-play guide for Nations from Baypoint Games on BoardGameVideo.

Description provided by Baypoint Games on YouTube:

Learn how to play the Nations board game with its Dynasties expansion in about 19 minutes! Links mentioned in the video: --Nations Toolchest for dynasty selection: https://jwcarlso.github.io/nations-toolchest/ --Nations FAQ++: https://boardgamegeek.com/filepage/96855/faq-plus-plus-official Turn on the Klingon subtitles for minor rules clarifications: --Workers stay deployed between rounds 00:00 Intro and Game Overview 00:52 Setup 03:00 Resources 04:20 Deploy Workers 05:13 Progress Card Types 08:54 Action Phase 12:33 Maintenance Phase 14:22 Resolution Phase 18:16 Endgame Scoring and Outro

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Nations

Nations

2013·Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén

1 - 5 players
40 - 200 min
Heavy weight: Expect a long teach

About Nations, from BoardGameGeek:

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind! Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities. Gameplay introduction Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are: Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players. When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display. Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner. See 'More information' below for link to rules, etc.

Designers

Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén

Artists

Ossi Hiekkala, Jere Kasanen, Paul Laane, Frida Lögdberg

Publisher

Lautapelit.fi

Categories

Card GameCivilization

Mechanics

ContractsEnd Game Bonuses
View on BoardGameGeek ›
Nations

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Nations - How to Play + Dynasties expansion