Watch “Merchants Cove - Tutorial & Playthrough,” a how-to-play guide for Merchants Cove from Getting Games on BoardGameVideo.
Description provided by Getting Games on YouTube:
Here is my Merchants Cove tutorial where I teach the game as it is being played. Paid sponsorship by Final Frontier Games.
Teaching Timestamps:
Introduction - 0:00
Game overview - 0:35
Game start & arrival phase - 2:44
Production phase & turn order - 3:19
Chronomancer explanation - 3:52
Corruption cards explanation - 6:17
Spending time - 7:29
Captain explanation - 8:03
Alchemist explanation - 12:48
Blacksmith explanation - 16:44
Hiring townsfolk - 18:46
Activate staff action - 20:29
Loading a boat - 22:31
Docking a boat at a pier - 23:03
Adding adventurers to faction halls - 24:27
Rogue adventurers explanation - 36:49
How the production phase ends - 52:24
Production phase end & market phase - 1:01:06
Faction sponsorships explanation - 1:07:26
Cleanup phase - 1:09:39
How the game ends & final scoring - 1:11:32
Expansions overview - 1:13:36
Innkeeper merchant expansion - 1:14:08
Dragon Rancher merchant expansion - 1:15:34
Oracle merchant expansion - 1:18:08
Secret Stash expansion - 1:20:26
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Mainly reviews. Merchants Cove is covered on BoardGameVideo.com by 37 reviews, 9 how-to-play guides, 10 recorded sessions, 8 unboxings, and 2 other videos.
1 - 4 players
60 - 90 min
Medium weight: Teach it in one sitting
About Merchants Cove, from BoardGameGeek:
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove's piers-the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop's efficiency, and-most importantly-get rich!
Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues-but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!
-description from the publisher