Watch “Merchants Cove - Setup and How to Play,” a how-to-play guide for Merchants Cove from Solooperative Games on BoardGameVideo.
Description provided by Solooperative Games on YouTube:
I just received Merchants Cove after backing it a long time ago on Kickstarter. In this video we'll cover how to setup for a solo game vs the Peddler, and then walkthrough how to play, including the Arrival Phase, Production Phase, Market Phase, Cleanup Phase, and Final Scoring. In the next video I'll cover how to play the Alchemist and play a match vs the Peddler.
Learn more about Merchants Cove on Board Game Geek:
https://boardgamegeek.com/boardgame/277700/merchants-cove
Merchants Cove was produced by Final Frontier Games:
https://finalfrontiergames.com/?page_id=1669
Merchants Cove is available on Tabletop Simulator on Steam:
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Timestamps:
0:00 Introduction
0:46 Setup
4:23 How to Play - Arrival Phase
5:29 How to Play - Production Phase
22:27 How to Play - Market Phase
24:50 How to Play - Cleanup Phase
30:20 How to Play - Final Scoring
Mainly reviews. Merchants Cove is covered on BoardGameVideo.com by 37 reviews, 9 how-to-play guides, 10 recorded sessions, 8 unboxings, and 2 other videos.
1 - 4 players
60 - 90 min
Medium weight: Teach it in one sitting
About Merchants Cove, from BoardGameGeek:
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove's piers-the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop's efficiency, and-most importantly-get rich!
Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues-but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!
-description from the publisher