Watch “Merchants & Marauders Board Game | PvP Ship Combat Examples,” a how-to-play guide for Merchants & Marauders from fenirob on BoardGameVideo.
Description provided by fenirob on YouTube:
Watch as I run through a few practice player v. player combats from Merchants & Marauders, the awesome pirate board game from @ZManGamesOfficial. This is the most complex aspect of gameplay and I was making this as a refresher for myself while looking through the rules, so I figured I'd share it with the @YouTube universe.
NOTE: At 10:47 there is a goof (pointed out by @grog3514): Chain and grapeshot can only be used when a skull is rolled on the damage die. I erroneously used one on a numbered roll.
NOTE: At 13:50 I say "He's obtained another cannon" ... but it looks like his ship can only have one cannon. (Cap'n Awesome) (pointed out by @audraogilvy4781)
If you notice any other mistakes, please let me know in the comments. A rulebook reference (page) and video time stamp would be much appreciated. I'll make Klingon subtitles for any mistakes. Thanks for watching and if you want to help support my channel, PLEASE subscribe!
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?
In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.
A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.
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