2021Christian Marcussen
- Videos
- 60
- Creators
- 34
2 - 4 players180 - 240 minHeavy weight

2010Kasper Aagaard, Christian Marcussen
Mostly reviews and how-to-play. Merchants & Marauders is covered on BoardGameVideo.com by 20 reviews, 16 how-to-play guides, 10 recorded sessions, 1 unboxings, and 3 other videos.
From BoardGameGeek
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.
Merchants & Marauders has 50 videos from 38 creators: 20 reviews, 16 how-to-play guides, 10 playthroughs, 1 unboxing and 3 other videos. They date from 2010 to May 2023.
To learn the rules, start with "Merchants and Marauders Instructional" by Dungeon Bones, which runs 1 h 15 min. For a quicker teach, "Merchants & Marauders (Solitario y Conclusión partida)" by FritoXJugar runs 6 min.
For an opinion before you buy, start with "Drakkenstrike's Merchants & Marauders Components Breakdown Video Review in HD" by Man vs Meeple. 20 creators have reviewed it. To see it played, watch "jPlay... Merchants & Marauders (Part 1 - Introduction and Setup)" by jPlay, one of 10 playthroughs.
If you like it, try Clash of Cultures: Monumental Edition and Clash of Cultures, also by Christian Marcussen, or The Oracle of Delphi and Horrified, which share several of its mechanics.
8 of 38
2021Christian Marcussen
2 - 4 players180 - 240 minHeavy weight
2012Christian Marcussen
2 - 4 players180 - 240 minHeavy weight
2016Stefan Feld
2 - 4 players70 - 100 minHeavy weight
2019Prospero Hall, Peter Lee
1 - 5 players60 minMedium weight
From BoardGameGeek:
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.
Designers
Kasper Aagaard, Christian Marcussen
Artists
Ben Nelson, Chris Quilliams
Publisher
Z-Man Games
Categories
Mechanics