Watch “Ithaqua: Cool Air | Arkham Horror 2nd Edition | Turn 12: Mythos Shuffle,” a gameplay video for Arkham Horror from CatWeazle on BoardGameVideo.
Description provided by CatWeazle on YouTube:
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Carolyn picked her way carefully along the icy sidewalks of Arkham. She was headed back towards the Asylum. Mandy hadn’t been at the Science Building but there had been a message left by her with the doorman. Mandy had a professional investigator friend who was helping out and Mandy herself was going to check out the Silver Twilight Lodge. If Carolyn had any information she should try and give it her friend and hear from him first hand some of the information that he had gathered on his case which, Mandy was certain, directly pertained to what they themselves were looking into. Diamond’s office was in Northside so Carolyn had decided to swing that way rather than get the ferry direct to Downtown. As it was he saw Carolyn before she saw him.
“You Dr Fern?” he’d asked from a closed shop doorway. She had backed away. He had just smiled grimly before stepping slowly out, his hands raised. “Name’s Diamond. Joe Diamond. I know a friend of yours and I think she’s in a lot of trouble.”
“And just what makes you say that, Mr Diamond?”
“Joe. I say that because we are all in a lot of trouble. You, me, Red and Simmons too come to that.” He had stuck out his hand. She had stared at it surprised for a moment before reaching out and shaking it. “We ain’t got long, Doc. Here’s what I know…”
Ten minutes later he left saying he was heading to the Merchant District. Carolyn pulled her coat tighter around herself in the howling wind and looked up at the dark snow-filled clouds overhead…
“Ice Demon” by Kevin Macleod (incompetech.com) Licensed under Creative Commons: by Attribution 4.0 licence http://creativecommons.org/licenses/by/4.0/
"Jaunty Gumption" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
KungFro's Introductory Scenarios: https://www.boardgamegeek.com/filepage/69008/introductory-and-expansion-scenarios
KungFro's Thematic Starting Possessions: https://www.boardgamegeek.com/filepage/63297/thematic-starting-possessions
Wolfpack48's Thematic Scenarios: https://www.boardgamegeek.com/filepage/136757/arkham-horror-thematic-scenario-project
AH & EH Monster Token Sleeves: https://www.amazon.co.uk/gp/product/B0000EJCEP/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1
Acoustic Foam Panels (to organise cards): https://www.amazon.co.uk/gp/product/B006I1J25E/ref=pd_sim_267_3?ie=UTF8&psc=1&refRID=MR8809AP9VBD33W85DYF
E-raptor AH & EH acrylic organisers: https://www.e-raptor.pl/
AH & EH coloured Card Stands: https://www.bgextras.co.uk/card-stands/rectangular-card-stands
Mainly playthroughs. Arkham Horror is covered on BoardGameVideo.com by 26 reviews, 8 how-to-play guides, 71 recorded sessions, 2 unboxings, and 9 other videos.
1 - 8 players
120 - 240 min
Heavy weight: Expect a long teach
About Arkham Horror, from BoardGameGeek:
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!
Designers
Richard Launius, Kevin Wilson
Artists
Anders Finér, Rafał Hrynkiewicz, Richard Launius, Henning Ludvigsen, Patrick McEvoy, Kurt Miller, Scott Nicely, Vlad Ricean and 2 more