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Jul 9, 2026·Playthrough·01:35:33·1256·Watch on YouTube

Iron Storm | Gameplay Preview with Peter Evans and Joe Dewhurst

GMTGames

GMTGames

Watch “Iron Storm | Gameplay Preview with Peter Evans and Joe Dewhurst,” a gameplay video for Iron Storm: The First World War, 1914-1918 on BoardGameVideo.

Description provided by GMTGames on YouTube:

In this video, Peter Evans and developer Joe Dewhurst play through a few turns of Iron Storm with some rules explanations along the way. The game is designed by Edgar Fenollar and is currently on GMT’s P500 list. Enjoy! Iron Storm is a two-player strategic wargame that allows you to recreate the entire First World War in a single afternoon (3-5 hours). The game uses an innovative card engine system where each player uses their entire hand in one go to activate armies, resolve operations, and support battles with combat cards. It also simulates human and economic attrition during the course of the war by gradually adding cards to each deck that will have limited use in the hand and take additional effort to remove. Iron Storm has been designed to be as simple as possible in terms of rules and has no exceptions to remember that are not indicated on the cards or board. It is equally suitable as an introductory wargame or as a tight duel for experienced players. ---------- For more information or to pre-order Iron Storm, see the P500 page here: https://www.gmtgames.com/p-997-iron-storm-the-first-world-war-1914-1918.aspx Iron Storm page on BoardGameGeek: https://boardgamegeek.com/boardgame/368904/iron-storm-the-first-world-war-1914-1918

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Iron Storm: The First World War, 1914-1918

Iron Storm: The First World War, 1914-1918

Edgar Fenollar

2 players
60 - 300 min

About Iron Storm: The First World War, 1914-1918, from BoardGameGeek:

Iron Storm is a two-player strategic wargame that allows you to recreate the entire First World War in a single afternoon. The game uses an innovative card engine system where each player uses their entire hand in one go, to activate armies, resolve operations, and support battles with combat cards. It also simulates human and economic attrition during the course of the war by gradually adding cards to each deck that will have limited use in the hand and take additional effort to remove. —description from the publisher

Designer

Edgar Fenollar

Publisher

GMT Games

Categories

WargameWorld War I

Mechanics

Card-DrivenHand Management
View on BoardGameGeek ›
Iron Storm: The First World War, 1914-1918

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Iron Storm | Gameplay Preview with Peter Evans and Joe Dewhurst