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Apr 25, 2025·How to play·17:39·677·Watch on YouTube

How to Play Shipwrights of Marino, by James Ernest

James Ernest

James Ernest

Watch “How to Play Shipwrights of Marino, by James Ernest,” a how-to-play guide for Shipwrights of Marino from James Ernest on BoardGameVideo.

Description provided by James Ernest on YouTube:

James Ernest of Crab Fragment Labs explains Shipwrights of Marino, an airship building game for 2 to 5 players. In Shipwrights of Marino, players take the role of competing shipyards, building airships for the wealthy families of the Golden City. It's a simple recipe game with a marketplace core, where the goal is to operate your business profitably, and your money is your score. You can learn more about Shipwrights, and dozens of other excellent tabletop games, at Crab Fragment Labs. Crab Fragment on Patreon: https://www.patreon.com/crabfragment Shipwrights Shop Page: https://crabfragmentlabs.com/shop/p/shipwrights Crab Fragment Labs: https://crabfragmentlabs.com/ 0:00:01 Introduction 0:01:41 The Market 0:04:18 The Draft 0:07:11 Each Turn 0:09:35 Sample Turns 0:12:40 Sample Abilities 0:14:06 Endgame Bonuses 0:16:01 Final Thoughts

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Shipwrights of Marino

Shipwrights of Marino

2024·James Ernest

2 - 5 players
60 - 90 min

About Shipwrights of Marino, from BoardGameGeek:

Shipwrights of Marino is a strategic airship building game set in the Dew Point universe. Players take the role of competing shipyards, buying components from the ever-changing market and racing to complete contracts that earn money and power. SETTING: Dew Point is the setting for several Crab Fragment Games, a world where an ever-rising fog threatens to cast the globe into darkness. Airships are the safest way to navigate between the various high-altitude cities, and Marino is its ancient shipbuilding capital. GAMEPLAY: Shipwrights of Marino is a simple economic game for 2 to 5 players. Players build airships, using resources from an ever-changing marketplace: Metal, Wood, Crew, Food, Rope, and Canvas. Prices for these resources fluctuate constantly, and your goal is to buy them cheaply, and finish the game with the most profit. Along with basic resources, you can also invest in shipping expeditions that bring resources into the Market. Investors get the best deals on new deliveries, but sometimes those ships can bring back almost nothing! Every contract earns money and launches a ship, and many finished contracts grant a special effect or ability. Collect the right mix of abilities, and your shipyard can work faster, racing ahead of the competition. The player with the most money when the deck is exhausted is the winner. -description from the publisher

Designer

James Ernest

Artist

Nate Taylor (II)

Publisher

Crab Fragment Labs

Categories

EconomicScience Fiction

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Shipwrights of Marino

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