Watch “High Frontier 4 All - Core + Module 0 - How to Play,” a how-to-play guide for High Frontier 4 All on BoardGameVideo.
Description provided by AthexTube - Board Games & 3d Printing on YouTube:
Samuel Explains how to play High Frontier 4 All, this includes the base game and Module 0 on TTS.
BGG Link: https://boardgamegeek.com/boardgame/281655/high-frontier-4-all
#highfrontier
#heavygames
#space
One correction for the gameplay:
59:23 just wanted to point out that a crew doesn't need to be transferred to a glitched stack to remove the glitch. Humans will fix any glitch on a stack of cards occupying the same space as them as a free actions.
From BGG:
The 4th edition of Phil Eklund's signature game High Frontier. It all started with Rocket Flight. This game had the ambition to let "Each player start as a space faring company in the year 2020 trying to make a profit in trade and technology development." We are now at 2020 and High Frontier 4 All will turn High Frontier into an game system open for additions and modules. This will enable the active and brilliant community around High Frontier to continuously evolve it.
The game comes in a Core box, which contains the previous edition's basic and advanced rules. The rules have been given a complete overhaul in order to make them watertight and accessible. Modules of additional game content will be published over time that adds gameplay and mechanics to the game.
In High Frontier you represent a space enterprise, in the near future, spanning about 100 years from now. Your goal is to initiate the exploration and industrialization of the solar system. The game has several variants but the main goal is to build factories on various locations in the solar system. To do this you need to be smart when developing technologies and daring but precise when navigating the solar system with your space craft. High Frontier's iconic map is the most complete representation of the solar system in any game ever published and your options and combinations for strategies are next to limitless.
Transition rules are included so that High Frontier works as an independent 4th stage in the Bios:Earth trilogy (Bios:Genesis, Bios:Megafauna and Bios:Origins) about the evolution of life on our planet.
—description from the publisher
2020·Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
Videos
99
Creators
37
Mainly how-to-play. High Frontier 4 All is covered on BoardGameVideo.com by 9 reviews, 46 how-to-play guides, 20 recorded sessions, 17 unboxings, and 7 other videos.
1 - 5 players
30 - 240 min
Very heavy weight: Rules-dense, long sessions
About High Frontier 4 All, from BoardGameGeek:
This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
The Core Game is equivalent to the previous edition's basic and advanced rules, and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children), Race for Glory (introductory, including a playthrough), and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map, it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field, and the author himself is a former rocket scientist, and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis, Bios: Megafauna, and BIOS: Origins) about the evolution of life on our planet.
-description from the publisher