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Feb 11, 2025·Board game video·22:36·53476·Watch on YouTube

Gallipoli Breakout: The Fight for the Heights

Battle Guide

Battle Guide

Watch “Gallipoli Breakout: The Fight for the Heights,” a board game video for Assault on Gallipoli: The ANZAC Landing Campaign 1915 on BoardGameVideo.

Description provided by Battle Guide on YouTube:

As night fell on 6th August 1915 across the Gallipoli Peninsula, thousands of battle-hardened but exhausted Allied troops quietly made their way through a mishmash of torturous gullies and spurs to the north of the place they called ‘Anzac’. Their aim? To make one more assault to break the stalemate and bring an elusive victory in a campaign which had already seen horrendous losses In this video, in partnership with the Gallipoli Association, using the latest technology, aerial and on-the-ground footage, and the words of those who were there, we’ll cover the story of three legendary fights, the assaults on Lone Pine, the Nek and Chunuk Bair. The Gallipoli Association: By becoming a member, you will have the opportunity of meeting like-minded people to learn, share and exchange information and knowledge of the Gallipoli campaign in a friendly and welcoming atmosphere. Formed by Gallipoli veterans in 1969, their key focus today is education. By raising public awareness of the Gallipoli Campaign, encouraging and facilitating study, their aim is to keep the memory of the campaign alive, ensuring that all who served in it, and those who gave their lives, are not forgotten. To find out more, visit https://www.gallipoli-association.org/ Creating these videos is a lot of work, and it would not be possible without your support. If you like our work, you can help us with a regular or one time payment: • Support us via Patreon at: https://www.patreon.com/BattleGuide • One Time Support: https://battleguide.co.uk/support Newsletter: If you want to keep your finger on the pulse of what the team at Battle Guide have been getting up to, why not sign up to our monthly newsletter: ⁠https://battleguide.co.uk/newsletter Links: • Podcast: https://battleguide.co.uk/podcast • Patreon: https://www.patreon.com/BattleGuide • Twitter: https://twitter.com/BattleguideVT • TikTok: https://www.tiktok.com/@battleguide General Sources: The Gallipoli Association – https://www.gallipoli-association.org/ Australian War Memorial - www.awm.gov.au National Archives of Australia - www.naa.gov.au/ Archives of New Zealand - www.archives.govt.nz/ US National Archives (NARA) - www.archives.gov/ The National Archives, Kew (TNA) - www.nationalarchives.gov.uk/ Google Earth Pro & Web Versions – earth.google.com Great War Digital (Memory-Map) Trench Maps – www.greatwardigital.com Written Sources: Chambers, Stephen, ‘Anzac - The Landing’: Gallipoli (2008) Roberts, Chris, ‘The Landing at ANZAC: 1915’ (2016) Chambers, Stephen, ‘Walking Gallipoli’ (2019) Uyar, Mesut, ‘Ottoman Defence Against the ANZAC Landing’ (2016) Hart, Peter, ‘Gallipoli’ (2013) ‘Tell England’ (film, 1931) Credits: Research: Stephen Chambers Script & Narration: Stephen Chambers & Dan Hill Editor: Ethan Adato Thumbnail Design: Linus Klaßen Music & Sound Effects: Ethan Adato

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Assault on Gallipoli: The ANZAC Landing Campaign 1915

Assault on Gallipoli: The ANZAC Landing Campaign 1915

2022·Kieran Oakley, Russell Lowke

Videos
19
Creators
11

Mainly how-to-play and unboxings. Assault on Gallipoli: The ANZAC Landing Campaign 1915 is covered on BoardGameVideo.com by 2 reviews, 6 how-to-play guides, 2 recorded sessions, 5 unboxings, and 4 other videos.

1 - 2 players
120 - 300 min
Light weight: Learn it in minutes

About Assault on Gallipoli: The ANZAC Landing Campaign 1915, from BoardGameGeek:

Assault on Gallipoli is a two-player strategic wargame that covers the key battles of the Gallipoli Campaign of 1915. The first edition of the game sold out in December 2022. A second edition was published by Hexasim in 2024. One player controls the Australian, New Zealand and British forces (ANZAC player) while the other controls the Ottoman forces (Turkish player). Each turn represents one day, units represent battalions, companies and individual ships. Players take it in turn activating groups of units in an area. Once they are activated to move, fire or dig a trench, the units are flipped over to their Exhausted side. At the beginning of each new turn they are flipped back to their Fresh side. Game design by Kieran Oakley and Russell Lowke. Game art by Jose Ramon Faura. Rules editor and TableTop Simulator module by Rolf Grein. HISTORICAL BACKGROUND After months of stalemate on the Western Front, the British and French decided they would open a second front by attacking Germany's ally – the Ottoman Empire. In March 1915 they sent a fleet of battleships through the Dardanelles in an effort to reach the Turkish capitol, Constantinople, and force the Ottoman government to surrender. However, the Dardanelles were well defended by forts and sea mines and the Allied fleet suffered heavy losses. The naval campaign was abandoned until the forts could be captured by amphibious assault. The game focuses on the Australian and New Zealand Army Corps (ANZAC) sector of the campaign; thus, it does not cover the British and French landings at Cape Helles or Suvla Bay. The board presents one of the narrowest sections of the Gallipoli Peninsula, from ANZAC Cove to Mal Tepe and Khetia Bay. The ANZAC goal was to capture this area and cut off the Turkish forces fighting the British and French at Cape Helles further south. The heights of Chunuk Bair and Mal Tepe were considered especially important because they provided observation of both sides of the Peninsula. From here the ANZACs could capture the forts which dominated the Narrows and thus allow the battleships of the Royal Navy to sail up to Constantinople. At least that is what was supposed to happen. In fact, the British commanders had seriously under-estimated the Turkish resistance. The Turkish soldiers were veterans of the Balkan Wars, armed with modern, German-made rifles and artillery. Inspired by the leadership of Colonel Kemal and Lieutenant Colonel Sefik, they stopped the ANZACs in their tracks. The ANZACs only managed to establish a small beachhead, which was repeatedly counterattacked by the Turks. In August 1915, the British and ANZACs made another attempt to seize the ridges of Sari Bair. The New Zealanders and Gurkhas managed to capture the heights for two days but were eventually overwhelmed by Turkish counterattacks. In December, after eight months of fighting, the ANZAC forces were evacuated. In the words of Australian war correspondent, Charles Bean: “ANZAC stands for reckless valour in a good cause, for enterprise, resourcefulness, fidelity, comradeship and endurance that will never admit defeat.” So what went wrong? To quote the 'Gallipoli 1915' Facebook page: "At Gallipoli, inexperienced troops, led by untested commanders, supported by staffs that had yet to learn their jobs were sent with wholly inadequate artillery, ammunition and logistical support to perform one of the most challenging operations of war: an opposed landing on an enemy shore. Add in the nature of the terrain and we can begin to understand how it was that 4,000 Australians landing that early morning of 25th April 1915 were held up by a force that, initially, numbered only around 80 Turks." Lest we forget.

Designers

Kieran Oakley, Russell Lowke

Artist

José Ramón Faura

Publisher

Gecko Games (II)

Categories

WargameWorld War I

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Assault on Gallipoli: The ANZAC Landing Campaign 1915

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