Watch “Evolution: New World - Learn While Playing!,” a how-to-play guide for Evolution: New World from Getting Games on BoardGameVideo.
Description provided by Getting Games on YouTube:
Here is my Evolution: New World tutorial where I teach the game as it is being played. Paid sponsorship by Rightgames RBG & CrowD Games.
Kickstarter campaign - https://www.kickstarter.com/projects/crowdgames/evolution-new-world
Teaching Timestamps:
Introduction - 0:00
Game overview - 0:46
Game start & development phase - 3:16
Create a new species - 3:50
Adding traits - 4:53
Paired traits explanation - 7:40
Areas phase - 13:01
How the game ends - 13:45
Feeding phase - 14:08
Shelter explanation - 14:44
Feeding from an area - 16:27
Fed vs hungry animals 17:58
Predator attack explanation - 21:41
Swamp area explanation - 25:04
Fat tissue trait explanation - 25:44
Extinction phase - 27:56
Drawing new cards - 29:40
Final scoring explanation - 30:59
Adverse traits explanation - 36:35
Traits using dice explanation - 39:59
BGG link - https://boardgamegeek.com/boardgame/344992/evolution-new-world
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Some reviews. Evolution: New World is covered on BoardGameVideo.com by 13 reviews, 7 how-to-play guides, 4 recorded sessions, 5 unboxings, and 4 other videos.
2 - 4 players
30 - 60 min
Medium weight: Teach it in one sitting
About Evolution: New World, from BoardGameGeek:
The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution, random mutations occur all the time, granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others, expand their habitat areas, and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem, while poorly adapted animals become extinct.
Evolution: New World is an updated and extended version of the basic Evolution: The Origin of Species game. It includes both well-known animal traits and new ones, complete with refined descriptions and colorful illustrations. Food is now generated using Area cards, and animals can use shelter to hide from predators.
-description from the rulebook