Watch “Ersteindruck: NEXUS ARENA COMBAT SYSTEM - ein blutig-brutales Fest für jeden Ameritrash Boardgamer,” a board game review on BoardGameVideo.
Description provided by Herr der Spiele on YouTube:
Nachdem ich meine ersten Partien von NEXUS - ARENA COMBAT SYSTEM gespielt habe, teile ich heute meinen Ersteindruck mit euch. Ich gehe kurz auf das Spielmaterial ein (das könnt ihr aber auch gut in meinem Unboxing sehen) & stelle den Spielablauf/Flow des Spiels vor, um dann ein erstes Fazit zu ziehen. Dabei ordne ich, wer meiner Meinung nach Spaß mit dem Spiel haben wird - ich verrate an der Stelle nicht zu viel wenn ich sage, dass EURO Gamer nicht unbedingt die Zielgruppe sein werden.
https://www.d-verse.com/
https://boardgamegeek.com/boardgame/248760/nexus-arena-combat-system
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► Spiel: NEXUS: Arena Combat System
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► Sprache: Englisch
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► Spieler: 2-4
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► Alter: 17+
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► Art des Spieles: kompetitiv
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► Genre: SCIFY
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► Spieldauer: 15-60 min
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►Sprungmarken
00:00 Intro
00:51 Überflug
01:12 Materialien
06:29 Rundenablauf
14:40 Ersteindruck
#dverse #nexus #competitive #gladiator
Mainly reviews and unboxings. NEXUS: Arena Combat System is covered on BoardGameVideo.com by 9 reviews, 2 how-to-play guides, 4 recorded sessions, 5 unboxings, and 13 other videos.
2 - 4 players
60 min
Heavy weight: Expect a long teach
About NEXUS: Arena Combat System, from BoardGameGeek:
NEXUS: Arena Combat System is a brutal and irreverent story-driven arena combat game that takes place on poorly maintained space barges. Packed with rabid and bloodthirsty fans, these barges feature an array of deadly hazards that are designed to indiscriminately kill or injure both combatants. These hazards range from floor saws that tear across the arena floors to pits that are home to monstrosities just looking for something to eat. Full of beautifully illustrated and amusingly inappropriate cards and lore, each match leaves you with a story to tell and laughs to be had by all.
NEXUS puts classic tabletop gaming tools like dice, pen, and paper to good use; to pit genetically engineered champions against one another in visceral combat. Players will experience a rush as their dice rolls determine the fate of their hapless champions.
The skirmish mode, while easily picked up by even the most novice of players, has just the right amount of depth, complexity, and self-generating narrative to make each match exhilarating. Dive even deeper with RPG legacy features and build your wealth and influence allowing for countless upgrades and bribes.
-description from the designer
Designers
Jason Goike, J. Scott Rumptz
Artists
Helge C. Balzer, Danny Cruz, Dongjun Lu, Chenthooran Nambiarooran, Stephen Oakley, Michael Rechlin, Lorenz Hideyoshi Ruwwe, Pedro Sena