Watch “Does Crowd Control Work in Skyrim? Complete Elder Scrolls BOTSE Campaign,” a gameplay video on BoardGameVideo.
Description provided by Boards and Brews on YouTube:
Ash and Alice try to answer the question: Can you successfully play a crowd-control class in Elder Scrolls: Betrayal of the Second Era? We also fight through some brutal clashes; you do not want to miss it!
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Session 1 Skyrim Dark Brotherhood
00:00:00 day one town encounter
00:04:09 day 2 peaceful
00:07:35 day 3 unstable peaceful
00:10:59 day 4 clash
00:34:26 day 5 peaceful
00:37:53 day 6 town Encounter
00:40:59 Day 7 conflict
01:02:35 day 8 conflict
01:16:30 day 9 conflict (brutal)
01:51:59 day 10 Clash
02:18:10 day 11 town
02:20:56 day 12 final conflict
Season 2 Skyrim Undaunted
02:39:45 day 1 town
02:42:54 day 2 unstable delve
03:14:00 day 3 peaceful
03:17:24 day 4 Quest Delve
03:58:23 day 5 dexterity game
04:03:40 day 6 a delve
04:36:17 day 7 town
04:41:05 day 8 A Clash
05:12:58 day 9 a Clash
05:53:13 day 10/11 town/peaceful
05:55:06 day 12 Final Delve
Session 3 Skyrim Endgame
06:32:40 day 1 Dungeon
07:16:48 day 2 Town
07:21:36 day 3 final dungeon
04:47:30 whoops knock over chips
#tabletopgaming #boardgames #elderscrolls
2025·Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Videos
254
Creators
76
Mainly playthroughs and how-to-play. The Elder Scrolls: Betrayal of the Second Era is covered on BoardGameVideo.com by 52 reviews, 68 how-to-play guides, 92 recorded sessions, 23 unboxings, and 19 other videos.
1 - 4 players
120 - 240 min
Very heavy weight: Rules-dense, long sessions
About The Elder Scrolls: Betrayal of the Second Era, from BoardGameGeek:
The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era - specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat.
Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
Designers
Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Artists
Chris Beck, Yoann Boissonnet, Anthony LeTourneau, Federico Pompili