Watch “Dice and Dragons - Red Rising Review and How To Play,” a board game review for Red Rising from Dice and Dragons on BoardGameVideo.
Description provided by Dice and Dragons on YouTube:
What up Gamers! Today we are reviewing Red Rising by Stonemaier Games designed by Jamey Stegmaier and Alexander Schmidt. Below are Time Stamps to help you navigate the video with a brief description of the game following.
Time Stamps
0:11 Intro
3:31 Components
9:37 Setup
12:32 How To Play
23:53 Review
41:33 Outro
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of five cards, and on your turn you deploy one of those cards to a location on the board, activating that location's benefit. You then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.
—description from the publisher
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Mainly reviews. Red Rising is covered on BoardGameVideo.com by 44 reviews, 15 how-to-play guides, 8 recorded sessions, 7 unboxings, and 6 other videos.
1 - 6 players
45 - 60 min
Medium weight: Teach it in one sitting
About Red Rising, from BoardGameGeek:
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card's deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you're really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location's benefit.
-description from the publisher