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Jun 9, 2026·Playthrough·01:05:10·349·Watch on YouTube

D-Day Week 2026 - The Last Hundred Yards Vol. 5 (GMT) | "Hold the Line" Mission 65 Gameplay

Hexed And Countered

Hexed And Countered

Watch “D-Day Week 2026 - The Last Hundred Yards Vol. 5 (GMT) | "Hold the Line" Mission 65 Gameplay,” a gameplay video on BoardGameVideo.

Description provided by Hexed And Countered on YouTube:

In this episode of Hexed And Countered, Joe celebrates D-Day Week 2026 by diving into The Last Hundred Yards Vol. 5: For King & Country from GMT Games. This session features a solitaire playthrough of Mission 65: "Hold the Line," set on June 7, 1944 (D+1) south of Ranville. Witness the 12th Parachute Battalion as they attempt to hold a defensive line against an incoming force from the 21st Panzer Division. Joe walks through the historical context of Private Francis James Hall’s heroic stand, explains the scenario-specific rules for British airborne units, and demonstrates the unique activation and coordination mechanics that make this tactical series so engaging. Can the British hold the bridge and the town, or will the German Panzers break through? Chapters 00:00 – Welcome and D-Day Week Introduction 00:43 – Mission 65: Historical Context and Objectives 02:23 – Special Rules: AT Guns and Elite Units 03:26 – Map Orientation and British Hidden Setup 05:15 – Explaining the Solitaire "Hidden Unit" Logic 07:48 – Turn 1: German Activation and Coordination Roll 10:13 – German Movement: Infantry and Trucks Advance 16:42 – The Panzer IV Platoon Enters the Fray 18:57 – Turn 2: British Movement and Concealment Strategy 24:26 – Turn 3: Germans Dismount and Approach the Bridge 27:32 – Springing the Trap: Line of Sight and Reaction 33:04 – Mortar Strike: Calling in Support 37:07 – Armor Engagement: The Six-Pounder vs. Panzer IV 42:19 – Resolving Fire Attacks and Casualties 47:26 – Turn 4: British Initiative and Repositioning 51:41 – Final Fire Exchange and Armor Losses 01:02:19 – Post-Game Thoughts: Why Last Hundred Yards is a Tactical Gem Thanks for watching! If you'd like to get in touch with me, message me on BGG (username legendsport) or email me @ joe@hexedandcountered.com. Twitter: @HandC_Joe Instagram: @hexedandcountered Threads: @hexedandcountered Bluesky: @hexedjoe.bsky.social

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The Last Hundred Yards: Volume 5 – For King & Country

The Last Hundred Yards: Volume 5 – For King & Country

Expansion

2025·Mike Denson

Videos
6
Creators
4

Mostly unboxings. The Last Hundred Yards: Volume 5 – For King & Country is covered on BoardGameVideo.com by 1 how-to-play guides, 1 recorded sessions, and 4 unboxings.

1 - 2 players
60 - 180 min
Heavy weight: Expect a long teach

About The Last Hundred Yards: Volume 5 – For King & Country, from BoardGameGeek:

The Last Hundred Yards Volume 5: For King & Country joins the Last Hundred Yards family as British and Canadian Forces retake western Europe from German occupation. The pack contains ten/twelve Missions that occurred in 1944 during the Normandy landings and breakout phases from June through August and Operation Market Garden in the Netherlands in September. By 1944, the Red Devils of the British 1st Airborne had a proud tradition of parachute and glider drops in North Africa and Crete. In For King & Country, you will take the experience gained from Airborne over Europe and extend it to these British elite forces for airborne missions into Arnhem as part of Operation Market Garden and behind the German lines at the Caen Canal in the dark hours before D-Day. For King & Country is tactical small-unit combat in post D-Day France and the Netherlands with missions focused on British, Canadian, and German forces. Players must own The Last Hundred Yards Volumes 1 and 2 to play For King & Country. . -description from the publisher

Designer

Mike Denson

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
The Last Hundred Yards: Volume 5 – For King & Country

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D-Day Week 2026 - The Last Hundred Yards Vol. 5 (GMT) | "Hold the Line" Mission 65 Gameplay