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May 13, 2026·Playthrough·03:57:28·32·Watch on YouTube

D-Day at Omaha Beach Playthrough (Part 1) | 104 | CulBlu and Cardboard

CulBlu Vlogs

CulBlu Vlogs

Watch “D-Day at Omaha Beach Playthrough (Part 1) | 104 | CulBlu and Cardboard,” a gameplay video for D-Day at Omaha Beach from CulBlu Vlogs on BoardGameVideo.

Description provided by CulBlu Vlogs on YouTube:

Fighting through the First Waves Scenario for D-Day at Omaha Beach. Will I be able to successfully lead the troops through their finest hour? (Part 1 of my playthrough) Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/culblu 00:00 - Intro 00:48 - Overview and tour of map 05:25 - Prepping for setup 10:08 - Scenario Setup 27:28 - Overview of a round 29:11 - R1 Landing Phase East 33:43 - R1 Landing Phase West 35:10 - R1 Setting next wave of units 37:30 - R1 WN Firing East 44:55 - R1 WN Firing West 47:30 - R2 Landing Phase East 52:42 - R2 Landing Phase West 54:33 - Correcting R2 Landing East & West 59:27 - R2 Event card 1:01:05 - R2 WN Firing East 1:07:49 - R2 WN Firing West 1:09:46 - R2 US Actions East 1:18:57 - R2 US Actions West 1:21:28 - R3 Landing Phase & Event 1:24:44 - R3 WN Firing 1:23:44 - R3 US Actions 1:35:07 - R4 Landing Phase & Event 1:41:52 - R4 WN Firing 1:49:21 - R4 US Actions 2:06:40 - R5 Landing Phase & Event 2:11:47 - R5 WN Firing 2:18:06 - R5 US Actions 2:29:09 - R6 Landing Phase & Event 2:36:34 - R6 WN Firing 2:40:36 - R6 US Actions 2:56:06 - R7 Landing Phase & Event 3:04:10 - R7 WN Firing 3:09:35 - R7 US Actions 3:24:04 - R8 Landing Phase & Event 3:30:45 - R8 WN Firing 3:37:06 - R8 US Actions 3:55:24 - Closing for Part 1 - Correction note 1-27-40 This is an incorrect loss! Rangers don't count for troop loss - Correction note 1-28-25 This unit is not "close to casualty", they are the 1st Casualty on the map! Casualty = When an infantry unit is dropped down to their last step or lower. As such, 29th Division would have casualty out of 8 for loss conditions - Correction note 1-31-25 Later on, I correct my interpretation of self-preservation to = "Infantry unit moving from one beach tile to another beach tile that is towards cover" - Correction 1-35-14 There should be one "88" and one "105" on both sides. The Artillery was setup improperly at the beginning of the game. Each side's Artillery box calls for a specific enemy artillery marker to be placed in it -- This should result in an 88 & a 105 on each side.

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D-Day at Omaha Beach

D-Day at Omaha Beach

2009·John H. Butterfield

Videos
12
Creators
6

Mainly playthroughs. D-Day at Omaha Beach is covered on BoardGameVideo.com by 2 reviews, 6 recorded sessions, 2 unboxings, and 2 other videos.

1 players
120 - 480 min
Heavy weight: Expect a long teach

About D-Day at Omaha Beach, from BoardGameGeek:

A solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. There are two counter sheets, 55 cards, and one mapsheet. Additional Notes: =====There are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game. The 34" x 22" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units. The time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours. A deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn. The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942. =================Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018%2D4P

Designer

John H. Butterfield

Artist

Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Cooperative GameHex Grid
View on BoardGameGeek ›
D-Day at Omaha Beach

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D-Day at Omaha Beach Playthrough (Part 1) | 104 | CulBlu and Cardboard