2022John H. Butterfield
- Videos
- 296
- Creators
- 18
1 - 2 players15 - 300 minVery heavy weight

2009John H. Butterfield
Mainly playthroughs. D-Day at Omaha Beach is covered on BoardGameVideo.com by 2 reviews, 6 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
A solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. There are two counter sheets, 55 cards, and one mapsheet. Additional Notes: =====There are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game. The 34" x 22" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units. The time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours. A deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn. The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942. =================Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018%2D4P
D-Day at Omaha Beach has 12 videos from 6 creators: 2 reviews, 6 playthroughs, 2 unboxings and 2 other videos. They date from 2022 to July 2026.
For an opinion before you buy, start with "D-Day at Omaha Beach (Tactical Review)" by Lessons from the Front. To see it played, watch "D-Day at Omaha Beach - solitaire - Part 1 of 4" by PrestonTheWargamer, one of 6 playthroughs.
If you like it, try Enemy Action: Kharkov, Conflict of Heroes: Eastern Front – Solo Expansion, RAF: The Battle of Britain 1940 and SpaceCorp: 2025-2300AD, also by John H. Butterfield.
2022John H. Butterfield
1 - 2 players15 - 300 minVery heavy weight
2015John H. Butterfield, Uwe Eickert, Gunter Eickert
1 players30 minHeavy weight
2009John H. Butterfield
1 - 2 players120 - 900 minHeavy weight
2018John H. Butterfield
1 - 4 players60 - 240 minHeavy weight
From BoardGameGeek:
A solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. There are two counter sheets, 55 cards, and one mapsheet. Additional Notes: =====There are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game. The 34" x 22" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units. The time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours. A deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn. The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942. =================Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018%2D4P
Designer
John H. Butterfield
Artist
Joe Youst
Publisher
Decision Games (I)
Categories
Mechanics