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Jul 2, 2026·Board game video·01:08:15·380·Watch on YouTube

Cool Renaissance Books We Read for Foxes & Lions | Board & Book #1

Beyond Solitaire

Beyond Solitaire

Watch “Cool Renaissance Books We Read for Foxes & Lions | Board & Book #1,” a board game video for Foxes and Lions from Beyond Solitaire on BoardGameVideo.

Description provided by Beyond Solitaire on YouTube:

Join Paul Wright and me as we discuss our upcoming game, Foxes & Lions, and the best books to read if you want to know more about Machiavelli, the Italian Renaissance, and the works that influenced our design. Bonus: You will find out which TV show Paul thinks is the most Machiavellian, and it is not what you would expect. Foxes & Lions page at GMT: https://www.gmtgames.com/p-1229-foxes-and-lions-renaissance-city-states-in-the-age-of-machiavelli.aspx Paul's and my most recent podcast about F&L: https://www.youtube.com/watch?v=xmrrumEnMho Cool article where I got my cool Machiavelli quote: https://fs.blog/niccolo-machiavelli-on-reading/ Enjoy my work? Consider supporting me on Patreon at patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaire Contact Me: Email: beyondsolitaire at gmail.com Bluesky: @beyondsolitaire.bsky.social Instagram: @beyondsolitaire Facebook: www.facebook.com/beyondsolitaire Website: www.beyondsolitaire.net

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Foxes and Lions

Foxes and Lions

Liz Davidson, Paul Wright (II)

5 players
180 - 360 min

About Foxes and Lions, from BoardGameGeek:

"Since a prince must know how to use the nature of the beast to his advantage, he must emulate both the fox and the lion, because a lion cannot defy a snare, while a fox cannot defy a pack of wolves. A prince must therefore be a fox to spot the snares, and a lion to overwhelm the wolves." - Machiavelli, The Prince (trans. Peter Constantine) Foxes and Lions: Renaissance City-States in the Age of Machiavelli is the next game in the series that includes Here I Stand, Virgin Queen, and Tanto Monta. Focused on the warring city-states and dominions of Renaissance Italy during the era known as the “Italian Wars” (specifically, the period from 1494 to 1527), this game zooms in on the Italian peninsula. Unlike many other games on the Italian Wars, Foxes and Lions puts the focus on Italian experiences of this era of enormous upheaval, which also saw some of the greatest cultural splendors that we now associate with the period known (not without controversy) as the Renaissance. The game depicts the political, military, economic, religious, and cultural affairs of five key Italian powers brought to life by players (Florence, Milan, Naples, the Papacy, and Venice). Players will struggle to create political legitimacy for themselves while contending with both Italian rivals and external great powers intent on conquest of their own objectives in Italy (France, Spain, the Holy Roman Empire, and the Ottoman Empire). For those who have played other series games, much will be familiar mechanically, but there are many new concepts and mechanics to enjoy, including experimenting with different government types, managing local sentiment, and gathering precious florins to pay for mercenaries and their fickle condottieri captains. Furthermore, players will be faced with the possibility of collective defeat to the great powers. Players will individually pursue Virtù Points, drawing on Machiavelli's famously pliable conception of political ability and military strength, while at the same time striving to avoid collective defeat by loss of Italian Virtù. Dwindling Italian Virtù embodies Machiavelli's abiding fear of great power domination of Italy. Players will each attempt to win without Italy falling into the subjection that was historically its fate, and should they fail to prevent that, the game ascribes blame to the specific players viewed as the scourge of Italy and the new lapdog of the great powers. Can you thread the needle between your Italian rivals’ ambitions and the threat posed by the great powers of Europe? —description from the publisher

Designers

Liz Davidson, Paul Wright (II)

Publisher

GMT Games

Categories

Pike and ShotPolitical

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Foxes and Lions

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Cool Renaissance Books We Read for Foxes & Lions | Board & Book #1