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Apr 27, 2026·Interview·01:02:55·132·Watch on YouTube

Beyond Solitaire Podcast 234: Paul and Liz on the Evolution of Foxes & Lions

Beyond Solitaire

Beyond Solitaire

Watch “Beyond Solitaire Podcast 234: Paul and Liz on the Evolution of Foxes & Lions,” a board game interview for Foxes and Lions on BoardGameVideo.

Description provided by Beyond Solitaire on YouTube:

This week on the pod, Paul Wright and I discuss Foxes & Lions, how it has developed over the past year or so, and what we're excited about next. Also, it's on P500! Go support it here: https://www.gmtgames.com/p-1229-foxes-and-lions-renaissance-city-states-in-the-age-of-machiavelli.aspx Check out The Blue Way: https://www.backerkit.com/call_to_action/790bcea3-7482-4f7c-91cf-dc12da16cfeb/landing?ref=home-page Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations Check out CMU's game offerings here: https://cmichpress.com/shop/ All episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com Enjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaire Contact Me: Email: beyondsolitaire at gmail.com Twitter: @beyondsolitaire Instagram: @beyondsolitaire Facebook: www.facebook.com/beyondsolitaire Website: www.beyondsolitaire.net

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Foxes and Lions

Foxes and Lions

Liz Davidson, Paul Wright (II)

5 players
180 - 360 min

About Foxes and Lions, from BoardGameGeek:

"Since a prince must know how to use the nature of the beast to his advantage, he must emulate both the fox and the lion, because a lion cannot defy a snare, while a fox cannot defy a pack of wolves. A prince must therefore be a fox to spot the snares, and a lion to overwhelm the wolves." - Machiavelli, The Prince (trans. Peter Constantine) Foxes and Lions: Renaissance City-States in the Age of Machiavelli is the next game in the series that includes Here I Stand, Virgin Queen, and Tanto Monta. Focused on the warring city-states and dominions of Renaissance Italy during the era known as the “Italian Wars” (specifically, the period from 1494 to 1527), this game zooms in on the Italian peninsula. Unlike many other games on the Italian Wars, Foxes and Lions puts the focus on Italian experiences of this era of enormous upheaval, which also saw some of the greatest cultural splendors that we now associate with the period known (not without controversy) as the Renaissance. The game depicts the political, military, economic, religious, and cultural affairs of five key Italian powers brought to life by players (Florence, Milan, Naples, the Papacy, and Venice). Players will struggle to create political legitimacy for themselves while contending with both Italian rivals and external great powers intent on conquest of their own objectives in Italy (France, Spain, the Holy Roman Empire, and the Ottoman Empire). For those who have played other series games, much will be familiar mechanically, but there are many new concepts and mechanics to enjoy, including experimenting with different government types, managing local sentiment, and gathering precious florins to pay for mercenaries and their fickle condottieri captains. Furthermore, players will be faced with the possibility of collective defeat to the great powers. Players will individually pursue Virtù Points, drawing on Machiavelli's famously pliable conception of political ability and military strength, while at the same time striving to avoid collective defeat by loss of Italian Virtù. Dwindling Italian Virtù embodies Machiavelli's abiding fear of great power domination of Italy. Players will each attempt to win without Italy falling into the subjection that was historically its fate, and should they fail to prevent that, the game ascribes blame to the specific players viewed as the scourge of Italy and the new lapdog of the great powers. Can you thread the needle between your Italian rivals’ ambitions and the threat posed by the great powers of Europe? —description from the publisher

Designers

Liz Davidson, Paul Wright (II)

Publisher

GMT Games

Categories

Pike and ShotPolitical

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Foxes and Lions

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Beyond Solitaire Podcast 234: Paul and Liz on the Evolution of Foxes & Lions