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Apr 8, 2026·Review·00:59·5·Watch on YouTube

Contact.AI video promo V.1. The Board Game They Said Wasn’t Needed. Why a Former Prisoner Built it.

AF-Games

AF-Games

Watch “Contact.AI video promo V.1. The Board Game They Said Wasn’t Needed. Why a Former Prisoner Built it.,” a board game review on BoardGameVideo.

Description provided by AF-Games on YouTube:

We are now live on Kickstarter! No ads, no publisher backing. God save us!... https://www.kickstarter.com/projects/af-games/contactai-tactical-board-game-of-human-connections/description Contact.AI is not just another board game. It’s a statement. A tactical, asymmetric experience for 2 players. Original game mechanics. A new tactile level. And a story behind the table that you won’t forget. Why this game exists Its creator spent years in prison. Not for violence. For the dream of freedom. For calling for respect for the Constitution. He got free and did not lose his dream. And now he is trying to present to the world a product that he created with his own hands. He made it. What you get ✅ Familiar mechanics – but with real depth ✅ Premium components – at a fair price ✅ Scalable team-based tactics for 2–12+ players, featuring a dynamic AI-driven environment. ✅ A game that doesn’t beg for your attention. It waits for its hero. In this video: the birth of the Contact.AI -- Board Game -- Useful links: 📖 Full rules (PDF): https://boardgamegeek.com/filepage/318931/rulebook-contactai 🎲 BGG page: https://boardgamegeek.com/boardgame/466725/contactai

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Contact.AI

Contact.AI

2026·Artsiom Fedasenka

Videos
7
Creators
1

Mostly reviews. Contact.AI is covered on BoardGameVideo.com by 5 reviews and 2 unboxings.

2 - 12 players
15 - 45 min

About Contact.AI, from BoardGameGeek:

A highly advanced alien AI has arrived on Earth. It can analyze data but isn't yet sure if it truly understands human speech and the complex ways we connect meanings. You have been chosen to demonstrate the best understanding of the alien AI's team of contactors. In Contact AI, players don't just guess words - they build, verify, and strengthen semantic connections. Gameplay: The game is played on a 6x6 grid of "Semantic Nodes" (word cards). Teams are led by an Interpreter who provides a clue consisting of exactly one word and one number, indicating how many nodes on the field are linked by that concept. The Challenge: Your goal is to be the first team to fully close your Interpretation Protocol. But the field is unpredictable: Anomalies: Discovering "Golden" or "Red" anomalies available to each team can grant powerful bonuses, such as extra clues or the ability to close any node on the board. The Black Hole: An "Interpretation Failure" (Black Hole) will immediately end your turn and force your team to skip the next one. Key Features: High Replayability: A massive database of 800 carefully selected words (400 double-sided cards) and 54 different Interpretation Protocols ensure that no two games are ever the same. Flexible Modes: Team Competition: Engaging gameplay for large groups with support for 2 or 3 competing teams. Small Group Play: A specialized mode for 2–3 players that uses a dice-rolling mechanic to simulate an opponent's logic. No Artificial Limits: Unlike many word games, Contact AI encourages deep linguistic strategy without restrictive clue-giving constraints beyond the core rules. Can you become the ultimate bridge between two civilizations? -description from the designer Designer's Notes The genesis of Contact AI happened during 1297 days of forced silence. As a political prisoner in Belarus, I learned that the only space where one can remain truly free is within the mind and imagination. This game was my mental sanctuary. As a mechanical engineer and a print professional with 20 years of experience, I didn't just want to create "another word game". I wanted to build a precise instrument of communication. My goal was to reward tactical thinking and precision through the Anomaly system, ensuring that every correct guess feels like a hard-earned resource, not just a point on a scoreboard. Every component of this prototype was designed and produced under my personal supervision to meet the highest industry standards. This is the first of many projects I hope to share with you. Thank you for helping me turn those days of isolation into a bridge for connection.

Designer

Artsiom Fedasenka

Artist

Artsiom Fedasenka

Publisher

Self-published

Categories

Card GameParty Game

Mechanics

Communication LimitsDeduction
View on BoardGameGeek ›
Contact.AI

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Contact.AI video promo V.1. The Board Game They Said Wasn’t Needed. Why a Former Prisoner Built it.