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Oct 24, 2022·Unboxing·08:46·112·Watch on YouTube

Commands & Colors Tricorne: The American Revolution - Compass Games

Nerd Workshop

Nerd Workshop

Watch “Commands & Colors Tricorne: The American Revolution - Compass Games,” a board game unboxing on BoardGameVideo.

Description provided by Nerd Workshop on YouTube:

Commands & Colors Tricorne: The American Revolution - Compass Games Let's take a look inside Commands & Colors Tricorne: The American Revolution by Compass Games If you like what I do, please do like and Subscribe to the channel. Links to Games in this video: CC The American Revolution: https://amzn.to/3DqElei Links to other games I reviewed GMT Games - The Last Hundred Yards Vol 2: https://amzn.to/3das9DQ GMT Games - The Last Hundred Yards Vol 3: https://amzn.to/3Pg27ws GMT Games - Into the Woods The Battle of Shiloh: https://amzn.to/3zJEDtT GMT Games - Death Valley: Battle for the Shenandoah: https://amzn.to/3SBplzW GMT Games - Fields of Fire Vol 2: With the Old Breed: https://amzn.to/3p8clnC GMT Games - Salerno ’43: https://amzn.to/3PcSWMV GMT Games - American Revolution Tri-Pack: https://amzn.to/3QaFhr4 GMT Games - The Battle of Rhode Island and Newport: https://amzn.to/3zHMjNa GMT Games - Men of Iron: Infidel Blood & Roses: https://amzn.to/3A7yY2c GMT Games - Flying Colors Deleuxe: https://amzn.to/3SwRfgr GMT Games - The Dark Summer: https://amzn.to/3P9KZYS GMT Games - The U.S. Civil War: https://amzn.to/3QraiXt GMT Games - Panzer Basic Game: https://amzn.to/3zZF3fR GMT Games - Panzer Expansion 3-Drive to the Rhine: https://amzn.to/3A47CJZ GMT Games - Panzer Expansion 4-German Invasion of France, 1940: https://amzn.to/3P8c3ru GMT Games - Panzer Expansion 1-Battle on the Eastern Front 1934-43: https://amzn.to/3BPGGit GMT Games - Panzer Expansion 2-Final Force - Eastern Front, 1941-4: https://amzn.to/3QvVaZc GMT The Hunted: https://amzn.to/3ThnvE2 GMT Games - Beneath The Med: Gegina Marina At Sea, 1940-43: https://amzn.to/3bBFB35 GMT Games - Storm Above the Reich: https://amzn.to/3zAAA2O GMT Games - 1918/1919 - Storm in the West: https://amzn.to/3BTpwAz GMT Games - Normandy ’44, D-Day and the Battle for Normandy: https://amzn.to/3JAIjTb DVG Games - B-17 Leader: https://amzn.to/3zyxCf2 GMT Games - Hitler’s Reich - WW2 in Europe: https://amzn.to/3A6vbCf DVG Games - Zero Leader: https://amzn.to/3dese9I DVG Games - Down in Flames - Locked - On: https://amzn.to/3bCpouF GMT Games - Beneath The Med: Gegina Marina At Sea, 1940-43: https://amzn.to/3bBFB35 GMT Games - The Hunted - Twilight of the U-Boats, 1943-45: https://amzn.to/3A6wxwP DVG Games - Down in Flames - Aces High: https://amzn.to/3P4iH21 Game tools 2mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3oZf6b4 2.5mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3SxNCa2 2mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3bFOBEw 2.5mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3p0GLIA

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Commands & Colors Tricorne: The American Revolution

Commands & Colors Tricorne: The American Revolution

2017·Richard Borg

2 players
60 - 90 min
Medium weight: Teach it in one sitting

About Commands & Colors Tricorne: The American Revolution, from BoardGameGeek:

By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges. The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards. Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle. The 12 battles, showcased in the scenario section of this booklet, feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution. Bunker Hill -17 June 1775 Long Island (Grant's Attack) - 27 August 1776 Long Island (British Flank March) - 27 August 1776 Freeman's Farm - 19 September 1777 Bemis Heights - 7 October 1777 Bemis Heights (British Redoubts) - 7 October 1777 Monmouth - 28 June 1778 Camden - 16 August 1780 Cowpens - 17 January 1781 Guilford Courthouse - 15 March 1781 Hobkirk's Hill - 25 April 1781 Eutaw Springs - 8 September 1781

Designer

Richard Borg

Artist

Michael Monfront

Publisher

Compass Games

Categories

Age of ReasonAmerican Revolutionary War

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Commands & Colors Tricorne: The American Revolution

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