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Feb 22, 2025·Unboxing·13:28·216·Watch on YouTube

Coffee with Kilroy: Tales of War - Battle of Iwo Jima (February 19, 1945)

KilroyWasHere

KilroyWasHere

Watch “Coffee with Kilroy: Tales of War - Battle of Iwo Jima (February 19, 1945),” a board game unboxing on BoardGameVideo.

Description provided by KilroyWasHere on YouTube:

Iwo: Bloodbath in the Bonins 19- Feb-17 Mar 1945 (Decision Games) Combat Commander: Pacific (GMT Games) The Battle of Iwo Jima (19 February – 26 March 1945) was a major battle in which the United States Marine Corps (USMC) and United States Navy (USN) landed on and eventually captured the island of Iwo Jima from the Imperial Japanese Army (IJA) during World War II. The American invasion, designated Operation Detachment, had the goal of capturing the island with its two airfields: South Field and Central Field. The Japanese Army positions on the island were heavily fortified, with a dense network of bunkers, hidden artillery positions, and 18 km (11 mi) of tunnels. The American ground forces were supported by extensive naval artillery and had complete air supremacy provided by U.S. Navy and Marine Corps aviators throughout the battle. The five-week battle saw some of the fiercest and bloodiest fighting of the Pacific War. Unique among Pacific War Marine battles, total American casualties exceeded those of the Japanese, with a ratio of three American casualties for every two Japanese. Of the 21,000 Japanese soldiers on Iwo Jima at the beginning of the battle, only 216 were taken prisoner, some of whom were captured only because they had been knocked unconscious or otherwise disabled. Most of the remainder were killed in action, but it has been estimated that as many as 3,000 continued to resist within various cave systems on the island after most major fighting ended, until they eventually succumbed to their injuries or surrendered weeks later. The invasion of Iwo Jima was controversial, with retired Chief of Naval Operations William V. Pratt stating that the island was useless to the Army as a staging base and useless to the Navy as a fleet base. The Japanese continued to maintain early-warning radar capabilities on Rota island, which was never invaded by American forces. Experiences with previous Pacific island battles suggested that the island would be well-defended and result in significant casualties. The lessons learned on Iwo Jima served as guidelines for American forces in the Battle of Okinawa two months later, as well as for the planned invasion of the Japanese homeland. Buy from Noble Knight and Support the Channel! https://www.nobleknight.com/?awid=1521

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Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

2013·Chris Perello

1 - 2 players
60 - 120 min
Medium weight: Teach it in one sitting

About Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945, from BoardGameGeek:

Iwo, Bloodbath in the Bonins 19 Feb – 17 Mar 1945, is a solitaire board-wargame using a modification of the Series: Fire & Movement combat system (Decision Games). Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obvious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War. On Iwo, the Japanese fought from within an extensive tunnel network, neutralizing the usual fire support effects and limiting maneuver to the US approach to each fortified position. The Japanese units are hidden, their strength revealed only at the instant of combat, so the US player must mass against a position to play it safe, using fire support to suppress the defenders and so reduce attacker casualties (a key victory condition]. On the other hand, the US player must clear the island to win, and time is not on his side. Sooner or later he must take risks to push the battle forward. Taking some terrain, like Mount Suribachi, is critical to weakening the island's defense. The Japanese defense is handled by a short, simple set of priorities when conducting Japanese bombardments, punctuated with an occasional Banzai charge. A weak attack against a bunker may only displace the defenders to another position, where they will have to be attacked again. The rules include an option for a two-player game, with a second player handling the Japanese forces. Note: This is a SOLITAIRE game with two-player rules included. Game Scale: Game Turn: 2 days Hex: 350 yards / 300 meters Units: Company to Battalion Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (100 1/2" counters) One 4-page Iwo rulebook One 8-page Fire & Movement Folio Standard rulebook Solitaire Playability: Very High Complexity Level: Low Players: 1 (Solitaire game, but 2 or more can play) Playing Time: 1-2 hours Players will need to include one 6-sided die for play.

Designer

Chris Perello

Artists

Larry Hoffman, Chris Perello, Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945

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Coffee with Kilroy: Tales of War - Battle of Iwo Jima (February 19, 1945)