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Jan 2, 2025·Review·42:05·4·Watch on YouTube

Buck Rogers: Battle for the 25th Century (TSR) Review & How to Play

Tabletop Sci-Fi

Tabletop Sci-Fi

Watch “Buck Rogers: Battle for the 25th Century (TSR) Review & How to Play,” a board game review on BoardGameVideo.

Description provided by Tabletop Sci-Fi on YouTube:

Buck Rogers: Battle for the 25th Century, TSR, 1988. Buck Rogers and others lead troops and spaceships to fight for control of the Solar System. This Sci Fi game review & play includes an example of play and a review. Overview 0:10, Components 2:22, Setup and Play 27:17, Conclusion 40:57. 2-6 players. #buckrogers #tsr #boardgames #scifigame 0:00 Introduction to the game 1:21 Setting and lore 2:25 Components and pieces 5:13 Unit types and mechanics 10:26 Game board layout 12:20 Basic game rules 14:55 Combat and production rules 18:45 Advanced game rules 23:18 Optional rules and scenarios 27:20 Setup demonstration 32:14 Turn demonstration 41:00 Final impressions

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Buck Rogers: Battle for the 25th Century Game

Buck Rogers: Battle for the 25th Century Game

1988·Jeff Grubb

2 - 6 players
120 min
Medium weight: Teach it in one sitting

About Buck Rogers: Battle for the 25th Century Game, from BoardGameGeek:

Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories. Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option. As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game. Upgraded by: Buck Rogers 2.0

Designer

Jeff Grubb

Publisher

Tactical Studies Rules (TSR)

Categories

ComicsMovies & TV

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Buck Rogers: Battle for the 25th Century Game

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Buck Rogers: Battle for the 25th Century (TSR) Review & How to Play