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Buck Rogers: Battle for the 25th Century Game

Buck Rogers: Battle for the 25th Century Game

1988·Jeff Grubb

2 - 6 players
120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories. Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option. As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game. Upgraded by: Buck Rogers 2.0

Buck Rogers: Battle for the 25th Century Game

Which Buck Rogers: Battle for the 25th Century Game video should I watch?

Buck Rogers: Battle for the 25th Century Game has 2 videos from 2 creators: 2 reviews. They date from 2022 to January 2025.

If you like it, try Star Wars Miniatures and Star Trek: The Card Game, also by Jeff Grubb, or Limits of Glory: Bonaparte's Eastern Empire and Nevsky: Teutons and Rus in Collision 1240-1242, which share several of its mechanics.

All videos

Buck Rogers: Battle for the 25th Century- Mods & Gameplay TipsReview20:00

Buck Rogers: Battle for the 25th Century- Mods & Gameplay Tips

Goldsack

Goldsack

Buck Rogers: Battle for the 25th Century (TSR) Review & How to PlayReview42:05

Buck Rogers: Battle for the 25th Century (TSR) Review & How to Play

Tabletop Sci-Fi

Tabletop Sci-Fi

Creators who cover this

All channels
Goldsack
Goldsack
1 video of this game
Tabletop Sci-Fi
Tabletop Sci-Fi
1 video of this game

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Nevsky: Teutons and Rus in Collision 1240-1242

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About Buck Rogers: Battle for the 25th Century Game

From BoardGameGeek:

Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories. Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option. As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game. Upgraded by: Buck Rogers 2.0

Designer

Jeff Grubb

Publisher

Tactical Studies Rules (TSR)

Categories

ComicsMovies & TVScience FictionWargame

Mechanics

Area MovementDice RollingCombat ResolutionModular Board & Variable Setup
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