Watch “Mexica — How to Play and Why It's a Gem,” a board game review for Mexica from Board Gems on BoardGameVideo.
Description provided by Board Gems on YouTube:
This older board game gem is Mexica, designed by Kiesling & Kramer and originally published by Ravensburger in 2002. Players are building the Aztec island city of Tenochtitlan, and build canals to section off districts and build temples of various sizes to score points for them! The final game of the "Mask Trilogy" , and arguably the most developed, it recently got a great updated edition from French publisher Super Meeple.
00:00 Intro ▶️
03:26 How to Play 🎲
15:44 Why It's a Gem 💎
Board Gems highlights board and card games that aren't talked about much any more — maybe they're a bit old (though not usually crazy old), or maybe they didn't make a big splash when they came out — but are still great games today, and deserve to not be forgotten!
(Mexica arguably doesn't qualify, but it's been requested.)
Main videos on the 3rd, 13th and 23rd of the month. (Mnemonic: G-E-M has 3 letters.) In between there may be side videos on miscellaneous topics.
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Mostly reviews and how-to-play. Mexica is covered on BoardGameVideo.com by 20 reviews, 15 how-to-play guides, 4 recorded sessions, 4 unboxings, and 6 other videos.
2 - 4 players
90 min
Medium weight: Teach it in one sitting
About Mexica, from BoardGameGeek:
Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.
Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.
Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.
In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.
Only districts are scored in the first scoring round.
In the second scoring round at the end of the game, all land areas are scored, not just districts.
The player with the most points wins.
Mexica is the third game in the Mask Trilogy.
Designers
Michael Kiesling, Wolfgang Kramer
Artists
Miguel Martinéz Barbero, Paul Mafayon, Walter Pepperle, Christophe Swal, Franz Vohwinkel