Watch “Blazing Thru the Appalachian Trail – How to Play,” a how-to-play guide for Blazing Thru the Appalachian Trail from Sunboard Games on BoardGameVideo.
Description provided by Sunboard Games on YouTube:
• CHAPTER TIMESTAMPS •
0:00 Introduction
1:25 Overview
4:15 Game Setup
8:14 Player Setup
9:47 Player Components
12:43 State Bonuses
14:23 Trail Cards
23:52 Hiking & Wildlife Cards
26:08 On Your Turn
27:51 Leave No Trace
30:40 Ending the Game
31:31 Conclusion
A thorough how-to-play tutorial of our upcoming card game, Blazing Thru the Appalachian Trail!
If you just want a quick overview of the game instead of a complete rules tutorial, you can find that here: https://youtu.be/Nh34zmRjsWc
Designed by a long-distance hiker for both hikers and gamers alike. In the role of backpackers, players follow white blazes from Georgia to Maine as they visit Appalachian Trail locations, use Gear, encounter Wildlife, and live through Experiences and Weather on their path to reaching the opposite Terminus.
Blazing Thru the Appalachian Trail is played by going through a Trail deck one State at a time, each player taking two turns per State. In a turn, they plan their hike (draw a card from the Planner) and then hike (play a card from their hand, score it, and take its action). Gear cards may be used at any time during a player's turn; Gear helps draw or play extra cards or avoid difficulties during a hike.
The object of the game is to be the hiker with the most valuable experience (determined by points) at the end of the game, awarded during the game by Trail & Wildlife cards and State Bonuses. After the final State, add points from Premium Gear to determine the winner!
Visit us at www.sunboardgames.com
If you like the soundtrack, thank Michael Roe & Mark Harmon by grabbing their tunes from Bandcamp!
tinyurl.com/roe-daydream
“Amber Waves,” “Dancing Out on the Moonlit Nile,” & “Here’s Another Secret” from the album Daydream by Michael Roe & Mark Harmon • ©2012 Fools of the World • Used by permission from the artist