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May 23, 2024·How to play·01:01:22·2·Watch on YouTube

Battles of Kursk - Instructional Playthrough

Mike Lambo Games

Mike Lambo Games

Watch “Battles of Kursk - Instructional Playthrough,” a how-to-play guide for Battles of Kursk: A Solitaire Wargame from Mike Lambo Games on BoardGameVideo.

Description provided by Mike Lambo Games on YouTube:

It’s a close one!! Having said that, at 57:45 I mistakenly ignored the instruction for the Panzer lll to fire its MGs first. That may well have destroyed my Sniper unit making victory very difficult for me 🫤 There are one or two other minor errors in this video but nothing which impacts on the gameplay demonstration. For example, I think I spent 4 Orders to move my ATG at one point when the cost is only 3 Orders (already explained earlier in the video).

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Battles of Kursk: A Solitaire Wargame

Battles of Kursk: A Solitaire Wargame

2024·Mike Lambo

1 players
20 - 50 min
Medium weight: Teach it in one sitting

About Battles of Kursk: A Solitaire Wargame, from BoardGameGeek:

The Battle of Kursk started on 4th July 1943 around the city of Kursk in western Russia. German forces made initial advances in an attempt to control key areas before the main offensive, called Operation Citadel. The Germans planned to attack from the north and south simultaneously, in an attempt to pinch off the Kursk salient. After the German offensive stalled, the Soviets launched a counteroffensive on 12 July 1943: Operation Kutuzov. By August 1943, their second counteroffensive, Operation Polkovodets Rumyantsev, was launched. The Soviets built a formidable defence, causing the Germans to delay whilst they built up their forces. In the end, Hitler diverted his forces to central Europe following the invasion of Sicily by the Allies. The Germans were unable to launch another strategic offensive on the Eastern front for the remainder of the war. In Battles of Kursk, you will be commanding a range of Soviet units in order to achieve a variety of Objectives in small scale skirmishes as part of the main Battle of Kursk. As with all my “Battles” games, the aim here was to produce a fairly traditional hex and counter wargame experience with clear and straightforward rules and a manageable “opponent” which will not take up too much time or effort to operate, but which will give the Player a formidable challenge. The game contains the rules and charts, 12 battles with full colour maps and suggested counters (to be cut out and mounted on card). Playing time: 20 to 50 minutes per Battle. -description from the designer

Designer

Mike Lambo

Artist

Mike Lambo

Publisher

Self-published

Categories

DiceWargame

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
Battles of Kursk: A Solitaire Wargame

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