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Battles of Kursk: A Solitaire Wargame

Battles of Kursk: A Solitaire Wargame

2024·Mike Lambo

1 players
20 - 50 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Battle of Kursk started on 4th July 1943 around the city of Kursk in western Russia. German forces made initial advances in an attempt to control key areas before the main offensive, called Operation Citadel. The Germans planned to attack from the north and south simultaneously, in an attempt to pinch off the Kursk salient. After the German offensive stalled, the Soviets launched a counteroffensive on 12 July 1943: Operation Kutuzov. By August 1943, their second counteroffensive, Operation Polkovodets Rumyantsev, was launched. The Soviets built a formidable defence, causing the Germans to delay whilst they built up their forces. In the end, Hitler diverted his forces to central Europe following the invasion of Sicily by the Allies. The Germans were unable to launch another strategic offensive on the Eastern front for the remainder of the war. In Battles of Kursk, you will be commanding a range of Soviet units in order to achieve a variety of Objectives in small scale skirmishes as part of the main Battle of Kursk. As with all my “Battles” games, the aim here was to produce a fairly traditional hex and counter wargame experience with clear and straightforward rules and a manageable “opponent” which will not take up too much time or effort to operate, but which will give the Player a formidable challenge. The game contains the rules and charts, 12 battles with full colour maps and suggested counters (to be cut out and mounted on card). Playing time: 20 to 50 minutes per Battle. -description from the designer

Battles of Kursk: A Solitaire Wargame

Which Battles of Kursk: A Solitaire Wargame video should I watch?

Battles of Kursk: A Solitaire Wargame has 3 videos from 1 creator: 2 how-to-play guides and 1 unboxing. They date from May 2024.

If you like it, try Hellcat Tankers: A Solitaire Wargame, Lone Sherman: A Solitaire Wargame, Battles of Napoleonic Europe: A Solitaire Wargame and The Fields of Normandy 2: A Solitaire Wargame, also by Mike Lambo.

All videos

Battles of Kursk - Mortars, Artillery, Heavy Tanks and SnipersHow to play18:56

Battles of Kursk - Mortars, Artillery, Heavy Tanks and Snipers

Mike Lambo Games

Mike Lambo Games

Battles of Kursk: A Solitaire Wargame - Quick LookUnboxing9:53

Battles of Kursk: A Solitaire Wargame - Quick Look

Mike Lambo Games

Mike Lambo Games

Battles of Kursk - Instructional PlaythroughHow to play1:01:22

Battles of Kursk - Instructional Playthrough

Mike Lambo Games

Mike Lambo Games

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All channels
Mike Lambo Games
Mike Lambo Games
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About Battles of Kursk: A Solitaire Wargame

From BoardGameGeek:

The Battle of Kursk started on 4th July 1943 around the city of Kursk in western Russia. German forces made initial advances in an attempt to control key areas before the main offensive, called Operation Citadel. The Germans planned to attack from the north and south simultaneously, in an attempt to pinch off the Kursk salient. After the German offensive stalled, the Soviets launched a counteroffensive on 12 July 1943: Operation Kutuzov. By August 1943, their second counteroffensive, Operation Polkovodets Rumyantsev, was launched. The Soviets built a formidable defence, causing the Germans to delay whilst they built up their forces. In the end, Hitler diverted his forces to central Europe following the invasion of Sicily by the Allies. The Germans were unable to launch another strategic offensive on the Eastern front for the remainder of the war. In Battles of Kursk, you will be commanding a range of Soviet units in order to achieve a variety of Objectives in small scale skirmishes as part of the main Battle of Kursk. As with all my “Battles” games, the aim here was to produce a fairly traditional hex and counter wargame experience with clear and straightforward rules and a manageable “opponent” which will not take up too much time or effort to operate, but which will give the Player a formidable challenge. The game contains the rules and charts, 12 battles with full colour maps and suggested counters (to be cut out and mounted on card). Playing time: 20 to 50 minutes per Battle. -description from the designer

Designer

Mike Lambo

Artist

Mike Lambo

Publisher

Self-published

Categories

DiceWargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridModular Board & Variable Setup
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