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Jul 4, 2026·Board game video·00:56·121·Watch on YouTube

Battle of Hattin (July 4, 1187)

KilroyWasHere

KilroyWasHere

Watch “Battle of Hattin (July 4, 1187),” a board game video for Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I on BoardGameVideo.

Description provided by KilroyWasHere on YouTube:

The Battle of Hattin took place on 4 July 1187, between the Crusader states of the Levant and the forces of the Ayyubid sultan Saladin. It is also known as the Battle of the Horns of Hattin, due to the shape of the nearby extinct volcano of that name. The Muslim armies under Saladin captured or killed the vast majority of the Crusader forces, removing their capability to wage war. As a direct result of the battle, Muslims once again became the eminent military power in the Holy Land, re-capturing Jerusalem and most of the other Crusader-held cities and castles. These Christian defeats prompted the Third Crusade, which began two years after the Battle of Hattin.

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Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Expansion

2024·Richard Borg

Videos
12
Creators
6

Mostly how-to-play and unboxings. Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I is covered on BoardGameVideo.com by 1 reviews, 5 how-to-play guides, 1 recorded sessions, 4 unboxings, and 1 other video.

2 players
60 - 120 min

About Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I, from BoardGameGeek:

The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.

Designer

Richard Borg

Artists

Dariusz Buraczewski, Rodger B. MacGowan, Chechu Nieto

Publisher

GMT Games

Categories

MedievalWargame

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
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Battle of Hattin (July 4, 1187)