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Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Expansion

2024·Richard Borg

Videos
12
Creators
6

Mostly how-to-play and unboxings. Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I is covered on BoardGameVideo.com by 1 reviews, 5 how-to-play guides, 1 recorded sessions, 4 unboxings, and 1 other video.

2 players
60 - 120 min

From BoardGameGeek

The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Watch first

Learn to play

Commands & Colors Medieval - Crusades | New Mechanics29:29

Commands & Colors Medieval - Crusades | New Mechanics

The Boardgames Chronicle

The Boardgames Chronicle

Review

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?23:31

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?

Tabletop Gaming Guild

Tabletop Gaming Guild

Watch it played

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)9:24

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)

KilroyWasHere

KilroyWasHere

Which Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I video should I watch?

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I has 12 videos from 6 creators: 1 review, 5 how-to-play guides, 1 playthrough, 4 unboxings and 1 other video. They date from 2024 to July 2026.

To learn the rules, start with "Commands & Colors Medieval - Crusades | New Mechanics" by The Boardgames Chronicle, which runs 29 min. For a quicker teach, "GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!" by Nerd Workshop runs 9 min.

For an opinion before you buy, start with "Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?" by Tabletop Gaming Guild. To see it played, watch "Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)" by KilroyWasHere.

If you like it, try Star Wars: Battle of Hoth, Memoir '44, Perudo and Commands & Colors: Medieval, also by Richard Borg.

All videos

Battle of Hattin (July 4, 1187)0:56

Battle of Hattin (July 4, 1187)

KilroyWasHere

KilroyWasHere

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?Review23:31

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?

Tabletop Gaming Guild

Tabletop Gaming Guild

Commands & Colors: Medieval – Crusades Expansion Unboxing | New Units & ScenariosUnboxing4:55

Commands & Colors: Medieval – Crusades Expansion Unboxing | New Units & Scenarios

Tabletop Gaming Guild

Tabletop Gaming Guild

GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!How to play8:50

GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!

Nerd Workshop

Nerd Workshop

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)Playthrough9:24

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)

KilroyWasHere

KilroyWasHere

More stickering … I’m on a crusade …How to play1:33

More stickering … I’m on a crusade …

KilroyWasHere

KilroyWasHere

C&C Medieval: Crusades Expansion Teach & PlayHow to play1:52:24

C&C Medieval: Crusades Expansion Teach & Play

Homo Ludens

Homo Ludens

Commands & Colors Medieval - Crusades | Example of PlayHow to play1:17:40

Commands & Colors Medieval - Crusades | Example of Play

The Boardgames Chronicle

The Boardgames Chronicle

Commands & Colors Medieval - Crusades | New MechanicsHow to play29:29

Commands & Colors Medieval - Crusades | New Mechanics

The Boardgames Chronicle

The Boardgames Chronicle

Commands & Colors: Medieval Crusades (GMT) - Unbox & First LookUnboxing16:30

Commands & Colors: Medieval Crusades (GMT) - Unbox & First Look

KilroyWasHere

KilroyWasHere

First Look at Commands & Colors: Medieval – Expansion #1 CrusadesUnboxing22:03

First Look at Commands & Colors: Medieval – Expansion #1 Crusades

The Boardgames Chronicle

The Boardgames Chronicle

Commands and Colors Medieval Crusades UnboxingUnboxing8:46

Commands and Colors Medieval Crusades Unboxing

Pushing Cardboard

Pushing Cardboard

Commands & Colors Medieval - Crusades | New Mechanics29:29

Commands & Colors Medieval - Crusades | New Mechanics

The Boardgames Chronicle

The Boardgames Chronicle

Commands & Colors Medieval - Crusades | Example of Play1:17:40

Commands & Colors Medieval - Crusades | Example of Play

The Boardgames Chronicle

The Boardgames Chronicle

GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!8:50

GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!

Nerd Workshop

Nerd Workshop

C&C Medieval: Crusades Expansion Teach & Play1:52:24

C&C Medieval: Crusades Expansion Teach & Play

Homo Ludens

Homo Ludens

More stickering … I’m on a crusade …1:33

More stickering … I’m on a crusade …

KilroyWasHere

KilroyWasHere

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?23:31

Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?

Tabletop Gaming Guild

Tabletop Gaming Guild

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)9:24

Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)

KilroyWasHere

KilroyWasHere

Commands and Colors Medieval Crusades Unboxing8:46

Commands and Colors Medieval Crusades Unboxing

Pushing Cardboard

Pushing Cardboard

First Look at Commands & Colors: Medieval – Expansion #1 Crusades22:03

First Look at Commands & Colors: Medieval – Expansion #1 Crusades

The Boardgames Chronicle

The Boardgames Chronicle

Commands & Colors: Medieval – Crusades Expansion Unboxing | New Units & Scenarios4:55

Commands & Colors: Medieval – Crusades Expansion Unboxing | New Units & Scenarios

Tabletop Gaming Guild

Tabletop Gaming Guild

Commands & Colors: Medieval Crusades (GMT) - Unbox & First Look16:30

Commands & Colors: Medieval Crusades (GMT) - Unbox & First Look

KilroyWasHere

KilroyWasHere

Creators who cover this

All channels
KilroyWasHere
KilroyWasHere
4 videos of this game
The Boardgames Chronicle
The Boardgames Chronicle
3 videos of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
2 videos of this game
Homo Ludens
Homo Ludens
1 video of this game
Nerd Workshop
Nerd Workshop
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game

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About Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

From BoardGameGeek:

The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.

Designer

Richard Borg

Artists

Dariusz Buraczewski, Rodger B. MacGowan, Chechu Nieto

Publisher

GMT Games

Categories

MedievalWargame

Mechanics

Card-DrivenDice RollingHex GridLine of Sight
View on BoardGameGeek ›
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