2025Richard Borg, Adrien Martinot
- Videos
- 172
- Creators
- 80
2 - 4 players30 minLight weight

2024Richard Borg
Mostly how-to-play and unboxings. Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I is covered on BoardGameVideo.com by 1 reviews, 5 how-to-play guides, 1 recorded sessions, 4 unboxings, and 1 other video.
From BoardGameGeek
The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.
Review
Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I has 12 videos from 6 creators: 1 review, 5 how-to-play guides, 1 playthrough, 4 unboxings and 1 other video. They date from 2024 to July 2026.
To learn the rules, start with "Commands & Colors Medieval - Crusades | New Mechanics" by The Boardgames Chronicle, which runs 29 min. For a quicker teach, "GMT Games: CC Medieval Crusades - Organize it with these block trays - Free!" by Nerd Workshop runs 9 min.
For an opinion before you buy, start with "Commands & Colors: Medieval Crusades Expansion Review | New Factions, Rules & Worth It?" by Tabletop Gaming Guild. To see it played, watch "Commands & Colors: Medieval Crusades (GMT) - Battle of Hattin (July 4, 1187)" by KilroyWasHere.
If you like it, try Star Wars: Battle of Hoth, Memoir '44, Perudo and Commands & Colors: Medieval, also by Richard Borg.
2025Richard Borg, Adrien Martinot
2 - 4 players30 minLight weight
2004Richard Borg
2 - 4 players30 - 45 minMedium weight
Richard Borg
2 - 10 players15 - 30 minLight weight
2019Richard Borg
2 players60 - 120 minMedium weight
From BoardGameGeek:
The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.
Designer
Richard Borg
Artists
Dariusz Buraczewski, Rodger B. MacGowan, Chechu Nieto
Publisher
GMT Games
Categories
Mechanics