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Aug 10, 2023·How to play·56:44·0·Watch on YouTube

Bare Bones Wargaming: Play test example of play of strategic American Civil War game

Tim Korchnoi

Tim Korchnoi

Watch “Bare Bones Wargaming: Play test example of play of strategic American Civil War game,” a how-to-play guide for And the War Came on BoardGameVideo.

Description provided by Tim Korchnoi on YouTube:

This is an example of play of the prototype strategic American Civil War entitled And the War Came designed by a BGG user. This play through covers the Winter 1862 turn.

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And the War Came

And the War Came

2024·Larry M. Pinkerton Jr.

Videos
12
Creators
2

Playthroughs. And the War Came is covered on BoardGameVideo.com by 1 how-to-play guides and 11 recorded sessions.

2 players
120 - 600 min
Medium weight: Teach it in one sitting

About And the War Came, from BoardGameGeek:

"...Both parties deprecated war; but one of them would make war rather than let the nation survive; and the other would accept war rather than let it perish. And the war came." Lincoln's 2nd Inaugural Address, March 4, 1865 Civil war came to the United States on April 12, 1861, and finally ended 4 bloody Aprils later in 1865. "And The War Came" © is a strategic level boardgame on that conflict, the American Civil War. Play either the side of the United States, attempting to restore the Union; or the rebelling Confederate States of America attempting to gain southern independence. Both sides face significant strategic, operational & leadership challenges as both Presidents Lincoln and Davis faced during the war. The game is "We Go" turn based on an area map with cardboard counter units that are rotated to show current strength. In the same three-month seasonal turn, both players recruit and mobilize replacement units, promote and reassign generals, perform logistics functions, and play orders cards (some with bonus actions or events) used to activate corps or army sized units of infantry or cavalry. Forts are used for static defense along both land and water lines of communication. By both land and naval movement, or successful combat actions, players gain victory points by seizing areas or taking victory points away from the enemy. Generals may command units in combat and movement, and those promoted to higher rank may command more units, even a named army. But generals may also be killed, wounded or captured. To create fog of war and uncertainty there are covers that hide unit strength and type from the opposing side until committed to combat-"And The War Came" © was designed as a block wargame and can be easily adapted to that format. There are four short length yearly scenarios (1861 through 1864), two multi-year campaign scenarios, (1861-1863, and 1863-1865) and the entire war scenario. Select a Scenario, deploy your troops, and prepare for action! -description from Larry Pinkerton, designer

Designer

Larry M. Pinkerton Jr.

Artist

Larry M. Pinkerton Jr.

Publisher

Blue Panther

Categories

American Civil WarCivil War

Mechanics

Area MovementCard-Driven
View on BoardGameGeek ›
And the War Came

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Bare Bones Wargaming: Play test example of play of strategic American Civil War game