2020Mark Simonitch
- Videos
- 24
- Creators
- 15
2 players120 - 240 minHeavy weight

2024Larry M. Pinkerton Jr.
Playthroughs. And the War Came is covered on BoardGameVideo.com by 1 how-to-play guides and 11 recorded sessions.
From BoardGameGeek
"...Both parties deprecated war; but one of them would make war rather than let the nation survive; and the other would accept war rather than let it perish. And the war came." Lincoln's 2nd Inaugural Address, March 4, 1865 Civil war came to the United States on April 12, 1861, and finally ended 4 bloody Aprils later in 1865. "And The War Came" © is a strategic level boardgame on that conflict, the American Civil War. Play either the side of the United States, attempting to restore the Union; or the rebelling Confederate States of America attempting to gain southern independence. Both sides face significant strategic, operational & leadership challenges as both Presidents Lincoln and Davis faced during the war. The game is "We Go" turn based on an area map with cardboard counter units that are rotated to show current strength. In the same three-month seasonal turn, both players recruit and mobilize replacement units, promote and reassign generals, perform logistics functions, and play orders cards (some with bonus actions or events) used to activate corps or army sized units of infantry or cavalry. Forts are used for static defense along both land and water lines of communication. By both land and naval movement, or successful combat actions, players gain victory points by seizing areas or taking victory points away from the enemy. Generals may command units in combat and movement, and those promoted to higher rank may command more units, even a named army. But generals may also be killed, wounded or captured. To create fog of war and uncertainty there are covers that hide unit strength and type from the opposing side until committed to combat-"And The War Came" © was designed as a block wargame and can be easily adapted to that format. There are four short length yearly scenarios (1861 through 1864), two multi-year campaign scenarios, (1861-1863, and 1863-1865) and the entire war scenario. Select a Scenario, deploy your troops, and prepare for action! -description from Larry Pinkerton, designer
And the War Came has 12 videos from 2 creators: 1 how-to-play guide and 11 playthroughs. They date from 2023 to October 2026.
To learn the rules, start with "Bare Bones Wargaming: Play test example of play of strategic American Civil War game" by Tim Korchnoi, which runs 57 min.
To see it played, watch "And The War Came Part 4" by My Own Worst Enemy, one of 11 playthroughs.
If you like it, try Caesar: Rome vs. Gaul, RAF: The Battle of Britain 1940, Malta Besieged: 1940-1942 or Imperial Elegy: The Road to the Great War 1850-1920, which share several of its mechanics.
2020Mark Simonitch
2 players120 - 240 minHeavy weight
2009John H. Butterfield
1 - 2 players120 - 900 minHeavy weight
2011Steve Carey
1 players75 minMedium weight
2025Michael Lorino
1 - 6 players60 - 600 minVery heavy weight
From BoardGameGeek:
"...Both parties deprecated war; but one of them would make war rather than let the nation survive; and the other would accept war rather than let it perish. And the war came." Lincoln's 2nd Inaugural Address, March 4, 1865 Civil war came to the United States on April 12, 1861, and finally ended 4 bloody Aprils later in 1865. "And The War Came" © is a strategic level boardgame on that conflict, the American Civil War. Play either the side of the United States, attempting to restore the Union; or the rebelling Confederate States of America attempting to gain southern independence. Both sides face significant strategic, operational & leadership challenges as both Presidents Lincoln and Davis faced during the war. The game is "We Go" turn based on an area map with cardboard counter units that are rotated to show current strength. In the same three-month seasonal turn, both players recruit and mobilize replacement units, promote and reassign generals, perform logistics functions, and play orders cards (some with bonus actions or events) used to activate corps or army sized units of infantry or cavalry. Forts are used for static defense along both land and water lines of communication. By both land and naval movement, or successful combat actions, players gain victory points by seizing areas or taking victory points away from the enemy. Generals may command units in combat and movement, and those promoted to higher rank may command more units, even a named army. But generals may also be killed, wounded or captured. To create fog of war and uncertainty there are covers that hide unit strength and type from the opposing side until committed to combat-"And The War Came" © was designed as a block wargame and can be easily adapted to that format. There are four short length yearly scenarios (1861 through 1864), two multi-year campaign scenarios, (1861-1863, and 1863-1865) and the entire war scenario. Select a Scenario, deploy your troops, and prepare for action! -description from Larry Pinkerton, designer
Designer
Larry M. Pinkerton Jr.
Artist
Larry M. Pinkerton Jr.
Publisher
Blue Panther
Categories
Mechanics