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Nov 28, 2025·Playthrough·34:00·92·Watch on YouTube

Alpha Strike ACES "Beta Test" - ION Radio Battle Report

ION Radio

ION Radio

Watch “Alpha Strike ACES "Beta Test" - ION Radio Battle Report,” a gameplay video for BattleTech: Alpha Strike from ION Radio on BoardGameVideo.

Description provided by ION Radio on YouTube:

#battletech #alphastrike #ionradio BattleTech has made it back to ION Radio! For today's episode, we opted to play Alpha Strike and run the introductory "Play this Scenario First!" mission using the Beta version of the ACES System. Watch on as Ken and John team up against the Automated Jade Falcon OpForce... This video was filmed on November 8, 2025 ION Radio™, and the ION Radio Logo are trademarks of ION Radio, LLC. in the U.S. and other countries. 0:00 Titles and Scenario introduction 1:50 Forces 4:24 Deployment + Turn 1 7:23 Turn 2 15:14 Turn 3 20:46 Turn 4 26:28 Turn 5 30:24 After Action Report =================================== ION Radio Links Patreon: https://www.patreon.com/ionradio Facebook: https://www.facebook.com/ionradio.net Discord: https://discord.gg/sA9B9dg Instagram: https://www.instagram.com/ionradionet =================================== ION Radio Force: Ken BJ-5 Blackjack LCT-7V Locust John PXH-4M Phoenix Hawk WSP-5A Wasp ACES Force: Jade Falcon Nova T Pouncer Prime =================================== MUSIC “Orion” by Serge Narcissoff | https://soundcloud.com/sergenarcissoff Used with Permission "Omega" by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) ADDITIONAL MUSIC "The Constellation" by Hayden Folker | https://soundcloud.com/hayden-folker Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/by/3.0/deed.en_US "Artifacts In The Sky" by Dox | https://soundcloud.com/dox-free-music Music promoted by https://www.free-stock-music.com Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0) https://creativecommons.org/licenses/by-nd/3.0/ "Bioengineering Suite" by Hayden Folker | https://soundcloud.com/hayden-folker Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US "We Are Victorious (Finale)" | The Grand Score by Alexander Nakarada | https://www.serpentsoundstudios.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/

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BattleTech: Alpha Strike

BattleTech: Alpha Strike

Expansion

2013·Kirk Alderfer, Ray Arrastia, Herbert A. Beas II, Joshua Franklin, Matt Murray, Bryan Nystul, Rick Sardinas, Jason Schmetzer and 2 more

Videos
5
Creators
3

Mostly playthroughs. BattleTech: Alpha Strike is covered on BoardGameVideo.com by 4 recorded sessions and 1 unboxings.

2 - 0 players
120 min
Medium weight: Teach it in one sitting

About BattleTech: Alpha Strike, from BoardGameGeek:

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

Designers

Kirk Alderfer, Ray Arrastia, Herbert A. Beas II, Joshua Franklin, Matt Murray, Bryan Nystul, Rick Sardinas, Jason Schmetzer and 2 more

Artists

Ray Arrastia, Shane Hartley, Alex Iglesias, Jason Vargas, Steve Walker

Publisher

Catalyst Game Labs

Categories

MiniaturesScience Fiction

Mechanics

Dice RollingRole Playing
View on BoardGameGeek ›
BattleTech: Alpha Strike

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Alpha Strike ACES "Beta Test" - ION Radio Battle Report