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BattleTech: Alpha Strike

BattleTech: Alpha Strike

Expansion

2013·Kirk Alderfer, Ray Arrastia, Herbert A. Beas II, Joshua Franklin, Matt Murray, Bryan Nystul, Rick Sardinas, Jason Schmetzer and 2 more

Videos
5
Creators
3

Mostly playthroughs. BattleTech: Alpha Strike is covered on BoardGameVideo.com by 4 recorded sessions and 1 unboxings.

2 - 0 players
120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

BattleTech: Alpha Strike

Which BattleTech: Alpha Strike video should I watch?

BattleTech: Alpha Strike has 5 videos from 3 creators: 4 playthroughs and 1 unboxing. They date from 2022 to November 2025.

If you like it, try BattleTech: A Game of Armored Combat and BattleTech: Beginner Box, also by Ray Arrastia, or Classic BattleTech: Technical Readout 3060, also by Herbert A. Beas II, or Roll Player, which shares several of its mechanics.

All videos

DotRT Battletech Alphastrike Ep: 2 The RaidPlaythrough40:14

DotRT Battletech Alphastrike Ep: 2 The Raid

Dice of the Round Table

Dice of the Round Table

Alpha Strike ACES "Beta Test" - ION Radio Battle ReportPlaythrough34:00

Alpha Strike ACES "Beta Test" - ION Radio Battle Report

ION Radio

ION Radio

Alpha Strike : "Battle Lines" - ION Radio Battle ReportPlaythrough1:07:50

Alpha Strike : "Battle Lines" - ION Radio Battle Report

ION Radio

ION Radio

Check out Battletech Alpha Strike before it hits stores!!!Unboxing7:22

Check out Battletech Alpha Strike before it hits stores!!!

The Tabletop Misfits

The Tabletop Misfits

DotRT Episode 1 ReconPlaythrough31:51

DotRT Episode 1 Recon

Dice of the Round Table

Dice of the Round Table

Creators who cover this

All channels
Dice of the Round Table
Dice of the Round Table
2 videos of this game
ION Radio
ION Radio
2 videos of this game
The Tabletop Misfits
The Tabletop Misfits
1 video of this game

Games like this

All games

BattleTech: A Game of Armored Combat

2019·Ray Arrastia, Randall N. Bills, Brent Evans, Keith Hann

Videos
25
Creators
11
Mainly playthroughs and unboxings

2 players·120 min·Heavy weight

BattleTech: Beginner Box

2019·Ray Arrastia, Randall N. Bills, Brent Evans, Keith Hann

Videos
2
Creators
2
Reviews and unboxings

1 - 2 players·120 min·Medium weight

Classic BattleTech: Technical Readout 3060

1998·Herbert A. Beas II, Randall N. Bills, Loren Coleman, Chris Hartford, Chris Hussey, Chris Trossen

Videos
1
Creators
1
Reviews

2 - 6 players·120 min·Heavy weight

Roll Player

2016·Keith Matejka

Videos
67
Creators
53
Mostly reviews and playthroughs

1 - 4 players·60 - 90 min·Medium weight

About BattleTech: Alpha Strike

From BoardGameGeek:

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans – descendants of the lost Star League army – did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air – one world at a time!

Designers

Kirk Alderfer, Ray Arrastia, Herbert A. Beas II, Joshua Franklin, Matt Murray, Bryan Nystul, Rick Sardinas, Jason Schmetzer and 2 more

Artists

Ray Arrastia, Shane Hartley, Alex Iglesias, Jason Vargas, Steve Walker

Publisher

Catalyst Game Labs

Categories

MiniaturesScience FictionWargame

Mechanics

Dice RollingRole PlayingVariable Player Powers
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